Subj : Re: Graphics To : Scott Adams From : Jasen Betts Date : Sun Jan 26 2003 05:25 pm Hi Scott. 14-Jan-03 02:34:42, Scott Adams wrote to Jasen Betts -=>> Quoting Jasen Betts to Scott Adams <=- SA> I can't draw worth a flip a simple circle with SA> one of those things you draw circles with!... a quarter? :) SA> Like I'd love to see code on planets rotating. Ie SA> there used to be in win3.1 a afterdark screen SA> saver trek style that showed planets rotating in SA> full 3d globe full and it would be nice to do SA> something like that for my game :) do you want a view from above the equator only with the north pole at the top of the screen and the south at the bottom (which iirc was what A.D. did) or do you need it from all angles and rotaions? (eg views from above the poles or above other points not on the qeuator... and with the N-S axis pointing other than up and down the screen. what about scale - is a fixed scale alright or do you need arbitrary sizes, what about perspective, do you need the view from close enough that the horizon has a noticable effect? etc... now to change the subject all my TP code has been procedural. and I want to start using OO stuff. is there a way to make typed constant of an object ? what's the best way to return an object from a method ? -=> Bye <=- --- * Origin: Bushido does not mean what it sounds like. (3:640/1042) .