Subj : Re: Graphics To : Scott Adams From : Jasen Betts Date : Tue Jan 21 2003 05:27 pm Hi Scott. 14-Jan-03 02:34:42, Scott Adams wrote to Jasen Betts SA>> Any good graphics folks here these days? JB>> how good, and what flavour do you need... I like playing with JB>> vectors I don't think I'm be any good doing something like Doom JB>> though :) SA> I'm just asking right now. We used to have a decade or so ago SA> alot of traffic in the graphics echo but not now. SA> I can't draw worth a flip a simple circle with one of those things SA> you draw circles with!... SA> but I always have occasional graphics quick questions to ask so SA> was curious who was here and what they knew. SA> Like I'd love to see code on planets rotating. Ie there used to SA> be in win3.1 a afterdark screen saver trek style that showed SA> planets rotating in full 3d globe full and it would be nice to do SA> something like that for my game :) I've got some code that does a rotating icosahedron with numbers written on it. (it's wireframe with hidden line removal) but it's written in gwbasic :) OTOH what's you really want is a texture mapped sphere... Hmm this be tricky. often games use pre-computed ray traced images -=> Bye <=- --- * Origin: One less than the checksum of "Jasen Betts" (3:640/1042) .