Subj : Re: Too many Relocations To : Scott Adams From : Jasen Betts Date : Fri Jul 27 2001 02:42 pm Hi Scott. 22-Jul-01 16:12:11, Scott Adams wrote to Andy Stewart SA> Probably the toughest code to do will be formations getting the AI SA> to form the say ship formations and such. Like a jet fighter SA> squadron doing a wedge or a T formation. Simple mentally but the SA> code could be tricky but have soem work arounds I could try..just SA> a long way off...oh well..back to work.. formations are easy, make ship each adjust course and speed to keep a set distance and angle from the leader (or the ship in front) bird flocking can be emulated with a similar set of rules. -=> Bye <=- --- * Origin: umop apisdn :zO palle> puel ay+ ui ajaymawoS (3:640/531.42) .