Subj : Re: a problem To : Jasen Betts From : Scott Adams Date : Mon Jul 09 2001 05:23 pm -=> Quoting Jasen Betts to Scott Adams <=- JB>> What's the program trying to do and how? SA> Its a game. But probably the most detailed game in history so its SA> going to be rather huge :) Not flashy since I rather have a SA> realistic detail game than just some flashy graphics on a screen SA> and no brain required. JB> A strategy game then? Yes a strategy and Tactical game. I'll eventually have details on my web site but right now the details are on my BBS and a dedicated echo on my Network - AdventureNEt for folks who are helping out with advice on things and future betas. It will suck on graphics only cause 1) I'm not an artist and 2) the amount of grsphics tha twould be needed is just too huge in size and memory since mainly 3 I'm depending on details rather than flashy graphics like most games. Games like Quake are nice for a short time but games ilke mine last alot longer. Just couple weeks ago had a registration for a game we did in '93 (which my game is the sequel to) and it was done in ugly Turbo Basic with Ansi graphics :) At any rate I don't knwo of any game out that will be as detailed as mine. JB>> How many lines have you written ? SA> Don't know..not at home...but I think the ovr and the exe are at SA> 400k data segment only 24k so far might take that down a bit more SA> with some tricks adn pointers. Just started and barely 3% done :) JB> 3% is 400K ? Well maybe 3 is exaggering probably 10% by now. Its 3 parts and I just got barely the setup done for one part of it. Spent last 2 weeks (well 2 days of that since other days were busy) testing things out and fixing minor bugs. .... And so he road into battle, bearing the standard of confusion. --- Fringe BBS * Origin: EWOG II - The Fringe - 904-733-1721 (1:112/91) .