Subj : Re: Too many Relocations To : Scott Adams From : Andy Stewart Date : Mon Jul 16 2001 05:29 am SA> Actually I rarely have the cause/effect bugs. Seems to be hitting me here lately. SA> Unlike when I first started so many years ago. SA> When I fix something it rarely causes 10 other SA> things to break very rarely. No mine are stupid SA> things like a + for a - in a math equation (like I tend to do that myself. SA> just added some map controls (directional buttons) SA> to the game and had that kinda thing. I don't test SA> as much as a user would try to break a program SA> so I tend to find things way down the road like SA> I did with a support program for teh game I did SA> a few years ago though just a minor one line of SA> code missing. After coding it, who wants to test it? That's what beta testers are for SA> Oh well...just not enough time to work on code SA> as there used to be like in HS or college where SA> it could be a all day thing. Now it seems I'm SA> lucky to get 2 days a week :<. Oh well, just SA> finished adding Asteriod Field code yesterday SA> that was fun but a bear to get the math right. I can imagine! A --- þ OLXWin 1.00b þ * Origin: The Goblin Reach BBS/www.goblinsreach.org/719-522-1488 (1:128/148) .