Subj : YOUR IGMs - Lord/32 versi To : Ken Weitzel From : Donald Tidmore Date : Thu Aug 25 2005 08:44 pm > Hi Donald... >> Ken, Have you given any thought to making Lord/32 versions of any of your ig > Hey, I don't even know what lord/32 is, unless it's the > thing that was referred to as wtlord ? No, WTLord or WT-Lord refers to Wildcat Tournament Lord, which was made by Joe Marcelletti and is now a dead bbs door due to his losing the program's source code on three+ occasions over the years. Lord/32 is the Windows version of LORD, which is in beta development by Michael Preslar. It is a full Windows program but runs in DOS like regular LORD does. But you have to use either Borland Delphi, Virtual Pascal -- which is no longer in development now, or Free Pascal to write any 32-bit Lord programs. As for the other Lord program, Worldgroup Tournament Lord, it is completely dead according to Preslar. And no one is developing anything for WG T-Lord, in part, I am told because you have to have very expensive software programs to write any wgtlord programs. So far the only Lord/32 programs in development, which are supported, -- and that I am aware of -- are the ones I have done or assumed support for, ones by Jay Hodges, and the Lord/32 program itself. Preslar is also working on 32-bit versions of LORD II but I don't track Lord II stuff personally very much. There is also work ongoing towards having 32-bit versions of Planets:TEOS which I also don't know very much about, which is also handled by Preslar. There are some other Lord/32 programs but all are abandoned due to the disappearance of their author Chris Martino. Those were all either dos lord igms and utilities created by Joseph Masters, and now owned by Michael Preslar; or programs I have written or now support that Chris was doing 32-bit Lord/32 versions of. But since he failed to keep me supplied with source code for the lord/32 ports, I can't support anything he was developing for me. At least not until I figure out how to do Manndoor-based Lord/32 igms of my own. I've done one Lord/32 utility so far, Lpedit/32, which Jay Hodges assisted me with. But figuring out how Manndoor works with IGMs I've not spent a lot of time on yet this summer. If you want instructions on how to use Manndoor to make DOS Lord igms or Lord/32 igms you can contact Michael Preslar at mike@lordlegacy.com, and he probably will give you some basic instructions to follow. There are two other new versions of LORD in progress that Michael Preslar is working on. One is called Lord/x or Lord for Linux, and it so far is not capable of running add-on programs. The second program is newer, and is called Web-Lord. That one runs from an Internet web server and doesn't have capability yet for add-on programs. To find out more about Web-Lord you can play the game at Preslar's site: http://www.web-lord.com/. As for Lord/x, you'll need to get info on it from Preslar directly if you want more data about it. > Couldn't get more than a smidgeon of interest, and even > then only if I begged. :) I've learned the hard way since June 2002 that you can only count a small number of BBS players - less than you can count on one hand in my case in that time - to give you quality feedback or even praise for bbs programs you write or support. But I write Lord programs because I love the game and it gives me something to do on the computer that challenges my brain. So I just accept that a lot of people won't ever give you any feedback on programs, much less ideas on making games work better sometimes. > Was nice though, at least I thought so. Could've done > a lord clone that involved seeing all the creatures, > your co-players, heard them growl and roar and speak, > all in full color, and all in real time. IT is too bad that Lord doesn't have something like that now. Here we are in 2005 and we love a bbs door game that doesn't have any real video or audio content. I guess those of us who are Lord fans and authors just are out of luck in that regard. While Lord/32 is a Windows program, it looks on-screen just like DOS Lord unless you are running it under WIndows XP. In which case, everything looks cuckoo at times thanks to WinXP not allowing you to run windowed dos sessions in a full screen. The best I can manage is a 65 x 32 screen. Makes it rather difficult to debug programs at times when you have to constantly move the cursor to the right to see how lines look on-screen after you have written them in the compiler. Would be nice to see more of the old Lord authors who are still alive and paying attention to LORD release new versions of their old programs, or better yet write new programs. But most are probably more into writing for newer programs like the Ambroshia game or the Lord clone Legend of the Green Dragon, which I understand from some friends are both growing in popularity in recent months. Donald. --- BBBS/LiI v4.01 Flag-5 * Origin: Prism bbs (1:261/38) .