  CONFIG.DOC                                                        Page  1
  ͸
               The Magic Gate version 1.08                                 
               Documentation  May/June '97                                 
               (C) Copyright 1995, 1996  All Rights Reserved               
                 Joseph O'Connor                                           
  ;

        This game may be distributed in its original, unmodified form as
  long as no money is made off of it.  Please do not include the contents
  of this archive in any CD, collection, or whatever without express written
  permission of ME!

  I have decided that at this point there are enough ways to customize TMG
  that it deserves its own documentation.  This is where I will update all
  the different flags that are being used within the game to give each sysop
  greater flexibility with the running of their game.


  
  MAINFLAG.DAT :

  In this file contains all the flags for the main portion of the game as
  well as all the installed scripts in the game.

  First:  The main flags section {@#FLAGS} is used to hold the global flags
  that are accessed by the main game and/or any script that is written.
  I have begun using this section to store game modifications so as not to
  disturb the game files structures.

  There are several flags that can be put in/modified here that will affect
  the way the gameplay goes.  They are:


  CHECK_FREQUENCY
  AUTO_FREQUENCY_ADJUST
  
  Check_Frequency is the number of loops the program will perform before
  checking for online-messages and/or mail.  The default is 45

  Auto_Frequency_Adjust should be 1 if it is there.  This flag tell the game
  to adjust Check_Frequency as it sees fit, and will try to space all checks
  for messages/mail at 15/100s of a second apart.

  PFIGHT_LEVEL_DIFFERENCE
  
  This is the number of levels apart two characters must be to fight each
  other.  The default is 3.

  CONFIG.DOC                                                         Page  2
  

  MAX_RANDOM_EVENTS
  NUM_EVENTS_RUN
  RANDOM_EVENT_PERCENTAGE
  NUM_EVENTS_CALLED
  
  Max_Random_Events is the max. number of random events that will be run in
  a day (it is possible to run less).  The default is 2.

  Num_Events_Run is the number of events that have already been run that day.
  If it is equal to Max_Random_Events then no more events will be run that
  day.  There is no default, as this is a calculated flag.

  Random_Event_Percentage is how frequently the random events occur.  This is
  supposed to be a very low number as the random events span out over the
  course of an entire day.  The default value is 0.00002

  Num_Events_Called is the number of times the random number has been under
  Random_Event_Percentage that day.  There is no default as this is a
  calculated flag.

  MAX_BOARD_MESSAGES
  
  This flag will determine how many messages to leave on a board before it
  will begin weeding them off.  The default is 14.

  MOB_DIFFICULTY_MULT
  
  This flag allows you to adjust a mobs difficulty on a universal basis.
  This does not modify the creature files themselves, but does the
  calculations internally before each fight.  A number here greater than
  1 makes the creatures more difficult to defeat while a number less than
  1 makes the creatures easier to defeat.  Any decimal value is valid here.
  The default value is 1
