Subj : FIgured out why Kingdoms is a dead game To : calcmandan From : Shurato Date : Thu May 29 2025 19:03:00 ca> I joined the Kingdoms rpg a few months back and have been playing daily ca> this last month or so. On the surface it seems like a deep game but was ca> wondering why the playerbase is so small - at least compared to LORD - the ca> baseline, minimal no frills rpg. ca> Well, I made the realization why. ca> 1. Buggy. Armor makes no damned bit of difference. Either low level armor ca> to the highest offered in the game, the mobs hit with the same damage and ca> just as often. I sold my armor, and seemed to have equal success. ca> 2. Buggy. On death, it lists 4 daily charges of heals. Each charge is ca> 10HP. If you choose 1, you get a 10hp heal but it counts as 2. A ca> third death ends the game. If you choose 2 charges, it counts as ca> four. A second death ends the game. A user should afford four deaths ca> per day but gives two at most. The dumbness of this bug is ca> Microsoft-level. This is slightly above Apple-level fuckery. ca> 3. Buggy. I bought a castle in a foreign land. I, therefore, should ca> own two castles. No evidence of it in my character sheet. That gold is ca> gone for good. ca> 4. Buggy. I bought land to grow food for soldiers. The land was ca> purchased and, nada. It disappeared. 0 land deeds owned. Starving soldiers ca> defect. ca> 5. Buggy. At higher levels, dozens and dozens of defense points ca> yields zero effect on survivability with high level mobs. They hit with ca> the same frequency and with the same damage. With the increasing cost of ca> defense points, there is no conceivable benefit like it does at lower ca> levels. ca> 6. Ill conceived healing system. Potions are the only device for heals ca> during combat. A potion heals for 10hp and may only be used once per ca> turn. If the enemy hits for 200hp, a 10hp heal is about as worthless ca> as tits on a steer. ca> 6a. Since investment in armor and defense is worthless, the gold reward is ca> negated when spending it on heals after every battle. ca> 7. Ill conceived weapon system. No stats are provided on weapon types. The ca> only indication of weapon improvement is cost. I sold my near-capped ca> weapon and the difference in damage output was barely noticeable. ca> Weaponlness attack = 34 damage on average. With weapon = 37 on ca> average, It's an ingame scam like armor and land ownerhip and castle ca> ownership and, well, fucking everything it seems. ca> It's a pre-alpha game that the devs abandoned decades ago. No wonder the ca> userbase is nonexistent. Not playable. It could be a great game if it were ca> completed. ca> I'm mad at myself for sustaining this game on a daily basis as long as I ca> did. Sometimes I don't learn. ca> My gripe session is over. I invite anyone to invade my castle and take my ca> puny gold. You'll likely override my 280 defense points like the mobs do. ca> That is all I didn't realize it was that buggy. I'm in X League in it, though I haven't played it a lot. Perhaps you'd get more enjoyment in a league, dunno. -- Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp, ,wss) (Ports 22,23,110,21,119,999) *** THE READER V4.50 [freeware] --- * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (1337:3/185) .