Subj : Re: DOSBOX-X vs. dosemu i To : DIGIMAUS From : Mike Powell Date : Mon Aug 26 2024 10:31:00 > MP> I prefer dosemu because I am used to it, but the new GT Power code > MP> maintainer wants to support DOSBOX-X because there is a Windows > MP> version, where dosemu is mostly *nix. > DOSemu is solely for Linux as it is heavily dependent on Linux system calls. > It's also why I don't run FreeBSD for the BBS. I prefer FreeBSD over Linux > for many reasons but no DOS emulator (well there is DOSBox-X but it doesn't > support virtualized comports like DOSemu). I didn't realize that dosemu only worked on linux. Good (and unfortunate!) to know. DOSBOX-X does some additional things that DOSBOX didn't. I didn't think that virtual comports worked well, either, but they seem to be working fine with -X (and I don't need to use tcpser any more). > MP> Everything else seems to work better (i.e. faster), so maybe BRE is > MP> going to be the trade-off. > SR doors always seemed to have issues in one way or another in my experience. > Unfortunately, the source code is long gone so it can't be fixed. Someone in another echo mentioned that BRE does some sort of check for hacks at the point where I am noticing the elongated pause. That makes sense as the What's New mentions that the game checks for "cheat programs," but I didn't connect the dots to the pause. That is about the same place where it will complain if my DOS system clock gets out of whack. They made some suggestions that I can try regarding the 'cycles' setting. So far, setting it to a manual set of numbers (instead of auto) seems to work. Mike * SLMR 2.1a * "And there she was, like disco superfly..." --- SBBSecho 3.20-Linux * Origin: capitolcityonline.net * Telnet/SSH:2022/HTTP (618:250/1) .