Subj : RE: Graphic Card Upgrades To : dingo From : Bob Worm Date : Fri Jul 11 2025 22:13:51 Re: RE: Graphic Card Upgrades By: dingo to Bob Worm on Thu Jul 10 2025 21:43:55 Hi, dingo. > My nephew has gotten into doom, doom 2, quake, he likes making places in > minecraft so I learned how to use "Trenchbroom" today to make Quake levels, > hoping to teach him how to use it and make a level together. I have never even tried to edit a Doom level, I'm sure in some ways it must be easier but then you have a lot of constraints on your level designs because any (x,y) position in the level can only have one floor height and one ceiling height so you can't, for example, have a bridge running over the top of an open area. Quake I enjoyed mapping for but we really didn't play it once Quake 2 came along. > "Brushes" are strange, I knew that when I was a teenager but I didn't really > understand why, but I do now, that you can only make polyhedrons > (bricks/etc) and then "slice" them with an infinate plane, so this is why > you can't have a single face in the shape of a gear, or that a doorway has > to be made of many separate cubes.. Something, something, convex hulls :) I do remember being told once that in 3D graphics everything is triangles and that you could only see the ones where the points go clockwise. I dunno if that's still the case but it seemed to be in the Quake era. I dug out the editing tools a while ago, I could probably get the BSP editor to run again if I really tried and I'd be really interested to see what kind of speed I could get running qrad on an M1 Mac - I am sure the build tools had source available? I know my main PC from the time is gone (not that I remember disposing of it) but I did do some build on a Windows 2000 laptop which I still have. It no longer powers up, probably an IC gone on it which could be repaired - one for the never-never list! BobW --- SBBSecho 3.28-Linux * Origin: >>> Magnum BBS <<< - magnumbbs.net (21:1/205) .