Subj : Re: Oblivion remastered... To : Malvinas From : Shurato Date : Wed May 07 2025 17:32:00 Ma> Sh> thought this would be it. I had to wait about 10 minutes for the Ma> Sh> shaders to load, which I thought was ridiculous. Normally that alone Ma> is Ma> Sh> enough for me to get a refund. I still don't know if that's a Ma> one-time Ma> Sh> thing, or every time you play a game. I've never played a game more Ma> Sh> than once that had to load shaders. I have an 11900K and a Ma> 4080Super. Ma> Shaders are calculated once per installation. It generates a local Ma> database with the shaders, and re uses that with every run. Some games re Ma> calculate shaders upon hardware change or driver update. Still, 10 minutes Ma> seems a sever impact in load time to wait for the game to become playable. Ma> Most games generate a "base" amount of shaders and progressively calculate Ma> more as you move through the world... Anyway, that would be deviating Ma> the conversation towards shaders calculations and Bethesdas Ma> proficiency with game engine design. Ended up getting a refund after all. Played for about 2 hours, but got sick of having to constantly refer to the walk-through. I need a game that holds my hands so I can actually figure out where to go next... I want to use a walkthrough minimally and preferably not at all. I had a similar problem with Cyberpunk 2077, but with that I played about 4 hours before I got totally stuck and could no longer get a refund. Still a waste of money. -- Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp, ,wss) (Ports 22,23,110,21,119,999) *** THE READER V4.50 [freeware] --- * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (21:2/148) .