Subj : Re: Silent Hill 2 (PS5) To : Arelor From : hollowone Date : Mon Nov 04 2024 06:31:52 Ar> I played the original from the PSX with some friends not long ago. It Ar> was very atmosheric. They had lots of issues rendering the game's Ar> scenario so they decided to use fog/darkness to ensure only small Ar> portions of it all were visible at any given time. The end result was Ar> the tense claustrophobic game the franchise is known for. Funny to realize how technical limitation became iconic design decision, right? :) -h1 .... Xerox Alto was the thing. Anything after we use is just a mere copy. --- Mystic BBS v1.12 A49 2024/05/29 (Linux/64) * Origin: 2o for beeRS>>20ForBeers.com:1337 (21:2/150) .