X-Google-Thread: f996b,920881e9ebb41b2d X-Google-Attributes: gidf996b,domainid0,public,usenet X-Google-Language: ENGLISH,ASCII-7-bit Message-ID: <49EA99DD.5FE6AD0@gmail.com> Date: Sun, 19 Apr 2009 03:26:21 +0000 From: Veronica Karlsson X-Mailer: Mozilla 3.04 (X11; I; Linux 2.4.22-1.2115.nptl i686) MIME-Version: 1.0 Newsgroups: alt.ascii-art Subject: Re: Request for ASCII gears References: <81e7d6d9-153e-4e6e-ad33-ec264f9747f1@f19g2000yqh.googlegroups.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: $$aewdndingf7m55.news.x-privat.org Organization: X-Privat.Org NNTP Server - http://www.x-privat.org Lines: 136 X-Authenticated-User: $$ztb28ulysy8bnveqljpc6hy$bm0 X-Complaints-To: abuse@x-privat.org Path: g2news1.google.com!news2.google.com!news3.google.com!feeder.news-service.com!feeder.erje.net!x-privat.org!not-for-mail Xref: g2news1.google.com alt.ascii-art:780 dabreegster@gmail.com wrote: > Johann 'Myrkraverk' Oskarsson wrote: > > dabreegs...@gmail.com writes: > > > Johann 'Myrkraverk' Oskarsson wrote: > > >> dabreegs...@gmail.com writes: > > >> > I'm working on a project, and I need some ascii gears/cogs. I > > >> > have no talent myself and have been relying on automatic > > >> > converters. However, the smallest usable gear I can generate is > > >> > 30x30 -- and that's way too big. If anybody posts some decent > > >> > smaller gears, I'll give credit in my game. (It's going to be a > > >> > multiplayer roguelike type thing) > > > > >> Why don't you tell us a bit about your game, and/or show us some > > >> url? > > >http://jigstar.ath.cx:1024/files/guitar.png > > > (URL should work unless my server's down) > > > There's a preview of one of the puzzles. The first town, Cyphen, is > > > a sort of dead-zone afterlife you end up in for various > > > reasons. Picture a town covered with snow, streetlamps, factories, > > > and a clock tower. Trolley tracks creep their way across the river > > > and thrown the city. That puzzle is a large fountain-like structure > > > in which players collaborate to first tune the guitar by rotating > > > the gears (which are too large right now, making the rest of Cyphen > > > too large) and then press patterns on frets. > > > > > The game itself (currently but not finally titled PerlRL, perl > > > roguelike) is a multiplayer roguelike, so see > > > nethack/crawl/adom/tome for great examples of the genre. > > > > I'm a bit familiar with nethack. > > > > > PerlRL currently has a sort of steampunk flair to it, but that's > > > rapidly getting blended with my newer ideas. I can get a tech demo > > > distributed easily assuming your platform has perl and ncurses and > > > some modules, working on producing a plain executable for the > > > rest. ANything else you'd like to know? > > > > I'm personally not interested in a demo at the moment; do have have > > perl and ncurses, and should be able to make them work together. > > That'll be fine for now. > > > > > And I like the base, Johann. Reminds me of what I had come up with > > > myself: > > > __ > > > /\ | | /\ > > > \ \|__|/ / > > > \/ \/ > > > ---| |--- > > > ---| |--- > > > /\____/\ > > > / /| |\ \ > > > \/ |__| \/ > > > > > But it just doesn't look as much like a cog as the larger examples in > > > the picture do. I guess it might just be a tradeoff > > > > This one is a bit more like it -- and can probably be tweaked further > > -- should, maybe, if you're gonne use it. Do you want it larger? > > > > .-. > > /`. : : ,'\ > > ....`._,',... > > !... (_) ...! > > ,' .: :. `. > > \,' ._. `./ > > > > The veritable experts in here may be able to come up with something > > better, after all, I'm just a newbie ;-P > > > > Johann > > I like the dotted style, but I ended up drawing something with a bit > more defined outline: > > ___ > /\ | | /\ > \ \|_|/ / > ___\/ \/___ > |___| |___| > /\___/\ > / /| |\ \ > \/ |_| \/ > > If anyone has suggestions for improvements, I'm all ears -- I enjoyed > drawing this even though I'm not too good at it. I'll post a demo/ > trailer of the gear's usage in the game as soon as the game reaches > that point. Thanks for the ideas! Round stuff is tricky! :-) _ /\|_|/\ _\/ \/_ |_| |_| /\___/\ \/|_|\/ _ /\| |/\ _\ /_ |_ _| / \ \/|_|\/ _ /\_| |_/\ \ / _/ \_ |_ _ _| _| (_) |_ |_ _| \ / / _ _ \ \/ |_| \/ _ _ /\_| |_/\ | | \ / /\/ \/\ _/ \_\ / |_ _ _| _ |_ _| (_) |_ (_) _| |_ _| | \ / / \ / _ _ \ \/\ /\/ \/ |_| \/ |_| -- __ __ _____ _____ ______ __ _ _ _____ __ ||| \ \ ) )/ / \|| | \ \ / / \ \ | \ | || | / / \| ) \ ||.. \ \/ /| |_/| | |_/ /| | | || \ | || || | / \ |.PP. \ / | | \| | | \ \| | | || |\_\| || || | / /\ \ _\/___ \_( \_\__/||_| \_\\_\__/_/ |_| |_||_| \_\__/|(_( \_\ |_______ Troll Spokeswoman _____ http://www.ludd.luth.se/~vk/ ___|