X-Google-Thread: f996b,920881e9ebb41b2d X-Google-Attributes: gidf996b,domainid0,public,usenet X-Google-Language: ENGLISH,ASCII Path: g2news1.google.com!news2.google.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!backlog2.nntp.dca.giganews.com!nntp.siminn.is!news.siminn.is.POSTED!not-for-mail NNTP-Posting-Date: Sat, 18 Apr 2009 01:49:02 -0500 Newsgroups: alt.ascii-art Subject: Re: Request for ASCII gears References: <81e7d6d9-153e-4e6e-ad33-ec264f9747f1@f19g2000yqh.googlegroups.com> From: Johann 'Myrkraverk' Oskarsson Date: Sat, 18 Apr 2009 06:47:32 +0000 Message-ID: User-Agent: Gnus/5.1008 (Gnus v5.10.8) SXEmacs/22.1.9 (usg-unix-v) Cancel-Lock: sha1:clK1UxnkrHflI/wvvJ/ajJi6Cvg= MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Lines: 76 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-WGbe8nrTP7DM9G2+9UUaeM6lgBMDg6gvJyAOIkGCGWK4WDwJHmwWrf8I9CjzirVT0vQN6IwO0MR7i3H!5RXznFYN7ofnfx435RSCmVKPO01o9rAS6S/tT6xsnq1d8uimx6D+/Nom7WUwJ7eYEqA= X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.39 X-Original-Bytes: 3868 Xref: g2news1.google.com alt.ascii-art:773 dabreegster@gmail.com writes: > On Apr 17, 5:35�pm, Johann 'Myrkraverk' Oskarsson > wrote: >> dabreegs...@gmail.com writes: >> > I'm working on a project, and I need some ascii gears/cogs. I >> > have no talent myself and have been relying on automatic >> > converters. However, the smallest usable gear I can generate is >> > 30x30 -- and that's way too big. If anybody posts some decent >> > smaller gears, I'll give credit in my game. (It's going to be a >> > multiplayer roguelike type thing) >> >> Why don't you tell us a bit about your game, and/or show us some >> url? > http://jigstar.ath.cx:1024/files/guitar.png > (URL should work unless my server's down) > There's a preview of one of the puzzles. The first town, Cyphen, is > a sort of dead-zone afterlife you end up in for various > reasons. Picture a town covered with snow, streetlamps, factories, > and a clock tower. Trolley tracks creep their way across the river > and thrown the city. That puzzle is a large fountain-like structure > in which players collaborate to first tune the guitar by rotating > the gears (which are too large right now, making the rest of Cyphen > too large) and then press patterns on frets. > > The game itself (currently but not finally titled PerlRL, perl > roguelike) is a multiplayer roguelike, so see > nethack/crawl/adom/tome for great examples of the genre. I'm a bit familiar with nethack. > PerlRL currently has a sort of steampunk flair to it, but that's > rapidly getting blended with my newer ideas. I can get a tech demo > distributed easily assuming your platform has perl and ncurses and > some modules, working on producing a plain executable for the > rest. ANything else you'd like to know? I'm personally not interested in a demo at the moment; do have have perl and ncurses, and should be able to make them work together. That'll be fine for now. > And I like the base, Johann. Reminds me of what I had come up with > myself: > __ > /\ | | /\ > \ \|__|/ / > \/ \/ > ---| |--- > ---| |--- > /\____/\ > / /| |\ \ > \/ |__| \/ > > But it just doesn't look as much like a cog as the larger examples in > the picture do. I guess it might just be a tradeoff This one is a bit more like it -- and can probably be tweaked further -- should, maybe, if you're gonne use it. Do you want it larger? .-. /`. : : ,'\ ....`._,',... !... (_) ...! ,' .: :. `. \,' ._. `./ The veritable experts in here may be able to come up with something better, after all, I'm just a newbie ;-P Johann