X-Google-Thread: f996b,920881e9ebb41b2d X-Google-Attributes: gidf996b,domainid0,public,usenet X-Google-Language: ENGLISH,ASCII Path: g2news1.google.com!postnews.google.com!f19g2000yqh.googlegroups.com!not-for-mail From: dabreegster@gmail.com Newsgroups: alt.ascii-art Subject: Re: Request for ASCII gears Date: Fri, 17 Apr 2009 21:37:23 -0700 (PDT) Organization: http://groups.google.com Lines: 49 Message-ID: <81e7d6d9-153e-4e6e-ad33-ec264f9747f1@f19g2000yqh.googlegroups.com> References: NNTP-Posting-Host: 70.177.53.39 Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-Trace: posting.google.com 1240029444 19441 127.0.0.1 (18 Apr 2009 04:37:24 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Sat, 18 Apr 2009 04:37:24 +0000 (UTC) Complaints-To: groups-abuse@google.com Injection-Info: f19g2000yqh.googlegroups.com; posting-host=70.177.53.39; posting-account=Jf9icAkAAAAxZ2AJIWIeSMzZAR5DZidq User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.0.7) Gecko/2009030814 Iceweasel/3.0.7 (Debian-3.0.7-1),gzip(gfe),gzip(gfe) Xref: g2news1.google.com alt.ascii-art:772 On Apr 17, 5:35=A0pm, Johann 'Myrkraverk' Oskarsson wrote: > dabreegs...@gmail.com writes: > > I'm working on a project, and I need some ascii gears/cogs. I have no > > talent myself and have been relying on automatic converters. However, > > the smallest usable gear I can generate is 30x30 -- and that's way too > > big. If anybody posts some decent smaller gears, I'll give credit in > > my game. (It's going to be a multiplayer roguelike type thing) > > Why don't you tell us a bit about your game, and/or show us some url? > > > References: > >http://woodgears.ca/gear_cutting/template.html > >http://www.dotcog.com/image_rotator/images/cog_sign.jpg > >http://sidewayscycles.co.uk/i/00/04/58.jpg > > Johann http://jigstar.ath.cx:1024/files/guitar.png (URL should work unless my server's down) There's a preview of one of the puzzles. The first town, Cyphen, is a sort of dead-zone afterlife you end up in for various reasons. Picture a town covered with snow, streetlamps, factories, and a clock tower. Trolley tracks creep their way across the river and thrown the city. That puzzle is a large fountain-like structure in which players collaborate to first tune the guitar by rotating the gears (which are too large right now, making the rest of Cyphen too large) and then press patterns on frets. The game itself (currently but not finally titled PerlRL, perl roguelike) is a multiplayer roguelike, so see nethack/crawl/adom/tome for great examples of the genre. PerlRL currently has a sort of steampunk flair to it, but that's rapidly getting blended with my newer ideas. I can get a tech demo distributed easily assuming your platform has perl and ncurses and some modules, working on producing a plain executable for the rest. ANything else you'd like to know? And I like the base, Johann. Reminds me of what I had come up with myself: __ /\ | | /\ \ \|__|/ / \/ \/ ---| |--- ---| |--- /\____/\ / /| |\ \ \/ |__| \/ But it just doesn't look as much like a cog as the larger examples in the picture do. I guess it might just be a tradeoff