X-Google-Thread: f996b,82e0de217f3c83ee X-Google-Attributes: gidf996b,public X-Google-Language: ENGLISH,ASCII-7-bit Path: g2news2.google.com!news4.google.com!news.glorb.com!proxad.net!cleanfeed2-a.proxad.net!nnrp1-2.free.fr!not-for-mail Newsgroups: alt.ascii-art From: Nicolas George Subject: Re: request please for an ascii drawing of a saddle and a huge ball that would fit into the saddle; for math Sender: cigaes@ssecem.invalid (Nicolas George) X-Newsreader: Flrn (0.9.1 - 05/04) References: <1169028002.509545.171460@11g2000cwr.googlegroups.com> MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Content-Type: text/plain; charset=iso-8859-1 Date: 17 Jan 2007 16:13:30 GMT Lines: 42 Message-ID: <45ae4b29$0$23666$426a74cc@news.free.fr> Organization: Guest of ProXad - France NNTP-Posting-Date: 17 Jan 2007 17:13:30 MET NNTP-Posting-Host: 213.41.232.148 X-Trace: 1169050410 news-2.free.fr 23666 213.41.232.148:45212 X-Complaints-To: abuse@proxad.net Xref: g2news2.google.com alt.ascii-art:2877 Faux_Pseudo wrote in message : >> This is a ascii art for math and sci.math. Can someone please draw a >> saddle and then draw a huge ball that >> would sit on top of the saddle as to ride the saddle. The idea is that >> the ball is Riem geom and the saddleshape >> is Lobachevskian geom. > > What is a lobachevskian geom? > http://en.wikipedia.org/wiki/Hyperbolic_geometry > Or a Reim geom? > http://images.google.com/images?q=Riemannian%20geometry He probably means respectively hyperbolic and parabolic. I hate it when people use the name of someone instead of a meaningful name to designate a mathematical object. > How big did you want this thing? This big? > __ > ( ) > \/ _ > / \`---' \ > /_.-\_.--._\ > I believe he wants something like that (sorry, this is not really ASCII-art; but this is too hard for me): camera { location <0.5, 0.5, -2> look_at <0, 0.1, 0> } light_source { <10, 10, -20> rgb <2, 2, 2> } quadric { <-1, 0, 1>, 0, <0, 1, 0>, 0 clipped_by { box { <-0.7, -10, -0.7>, <0.7, 10, 0.7> } } pigment { rgb <1, 0, 0> } finish { ambient 0.2 specular 1 } } sphere { <0, 0.5, 0>, 0.5 pigment { rgb <0, 1, 1> } finish { ambient 0.2 specular 1 } } The sphere has to be in the bottom of the saddle, and be as big as possible to fit in the ridge. It is called the osculating sphere at this point.