X-Google-Thread: f996b,6ebb51159dd57961 X-Google-Attributes: gidf996b,public X-Google-Language: ENGLISH,ASCII-7-bit Path: g2news2.google.com!news4.google.com!news3.google.com!newsfeed.stanford.edu!newsfeed.news.ucla.edu!usenet01.sei.cmu.edu!nn.andrew.cmu.edu!lmtp2nntp!not-for-mail From: "Arthur J. O'Dwyer" Newsgroups: alt.ascii-art Subject: Re: ASCII DooM Date: Fri, 9 Feb 2007 12:55:49 -0500 (EST) Organization: Carnegie Mellon, Pittsburgh, PA Lines: 30 Message-ID: References: NNTP-Posting-Host: smtp.andrew.cmu.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII; format=flowed X-Trace: nn.andrew.cmu.edu 1171043749 12125 128.2.10.81 (9 Feb 2007 17:55:49 GMT) X-Complaints-To: postman+netnews@andrew.cmu.edu NNTP-Posting-Date: Fri, 9 Feb 2007 17:55:49 +0000 (UTC) In-Reply-To: X-Scanned-By: MIMEDefang 2.57 on 128.2.10.81 Xref: g2news2.google.com alt.ascii-art:2996 On Fri, 9 Feb 2007, Default User wrote: > > Has anybody ever tried the ASCII DooM game from AllWindowsSoft? > > http://www.allwindowssoft.com/content/view/24/29/ (FWIW, it's not "from" AllWindowsSoft; it's from whoever made it.) I've played SMMU in text mode, http://www.soulsphere.org/projects/smmu/textdoom/ although I seem to recall it doesn't work on Windows XP. (Don't quote me on that.) It's just straight DOOM that happens to be rendered in aalib. I don't think SMMU is what you're talking about, but it's hard to tell. I've also played Kornel Kisielewicz's DoomRL, a roguelike game based on DOOM. It's great. (And of course it's in ASCII.) http://doom.chaosforge.org/ And I've never played "Foom!", described as "the first level of Doom as a text adventure", but I'll have to give it a try this weekend. :) http://wurb.com/if/game/91 Anyway, none of these really qualify as ASCII art... although I think DoomRL has some ASCII art of various monsters on their description screens. -Arthur