X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,f4f04fdea1b5e9f9 X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2003-10-08 18:54:34 PST Path: archiver1.google.com!news1.google.com!newsfeed.stanford.edu!logbridge.uoregon.edu!vixen.cso.uiuc.edu!not-for-mail Newsgroups: alt.ascii-art From: John Fettig Subject: Re: ATI Catalyst 3.8 renders ascii-art ! :) References: <3f84bc21$0$94870$edfadb0f@dtext02.news.tele.dk> User-Agent: slrn/0.9.8.0 (Linux) X-Proxy-Client: jfettig@uiuc.edu from salty.ncsa.uiuc.edu Lines: 13 Message-ID: <8a3hb.26$_U.327@vixen.cso.uiuc.edu> Date: Thu, 09 Oct 2003 01:51:00 GMT NNTP-Posting-Host: 128.174.5.27 X-Complaints-To: abuse@uiuc.edu X-Trace: vixen.cso.uiuc.edu 1065664260 128.174.5.27 (Wed, 08 Oct 2003 20:51:00 CDT) NNTP-Posting-Date: Wed, 08 Oct 2003 20:51:00 CDT Organization: University of Illinois at Urbana-Champaign Xref: archiver1.google.com alt.ascii-art:112 On Thu, 09 Oct 2003 03:40:11 +0200, Christian 'CeeJay' Jensen wrote: > For OpenGL you can (amongst others) choose ASCII - And guess what .. > it renders the entire scene in ascii-art :) > > I just beat Xaero (the masterbot) in Quake 3 while running the ASCII > shader :) It was . . weird .. intriguing .. and hard since you loose > quite a lot of detail this way. Screenshots? -- When you are right, you cannot be too radical; When you are wrong, you cannot be too conservative. -- Martin Luther King, Jr.