X-Google-Language: ENGLISH,ASCII X-Google-Thread: f996b,5f530c01611dfdf6 X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2003-12-01 04:54:09 PST Path: archiver1.google.com!news2.google.com!fu-berlin.de!uni-berlin.de!host-62-65-115-218.hernonet.SE!not-for-mail From: "Joaquim G�ndara" Newsgroups: alt.ascii-art Subject: Re: Nerd Boy, episode 466 Date: Mon, 1 Dec 2003 13:53:24 +0100 Lines: 49 Message-ID: References: NNTP-Posting-Host: host-62-65-115-218.hernonet.se (62.65.115.218) X-Trace: news.uni-berlin.de 1070283248 68686649 62.65.115.218 ([102694]) X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Xref: archiver1.google.com alt.ascii-art:666 "Sam Blanning" skrev i meddelandet news:Hp38x2.IyI@bath.ac.uk > Joaquim G�ndara wrote: > > ---- > > Dolby 5.1 is cool. I just can't understand why so few games use > > it when it's not even that hard. Just feed the 3D coordinates to > > the DirectSound API, and you're laughing! But no, apparently there > > are people stuck in the 2D stone age. Get with the times, dammit! > > I haven't got any room behind my chair to put another speaker. Oh, I'm not saying that the users should get with the times. You can inhabit any period in time you like. :) I'm just complaining about the developers. It's easy to support 3D sound, especially considering that it'll still be stereo for people with two speakers, Dolby 5.1 for people with 6 speakers, or even Dobly 7.1 for people with 8 speakers. DirectSound takes care of all of that, just as long as you give it 3D coordinates. obascii: center __ ____/__\____ __ |____\__/____| __ |_|\ \ / /|_| \_\| \__________/ |/_/ front \\ /__\ // front left \__/ right subwoofer __ _ __ ||_| (_) |_|| left right __ __ /_/| |\_\ |_|/ \|_| back back left right Dolby 7.1 layout. -- OO Joaquim G�ndara .||. http://www.Nerd-Boy.net bb jg