X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,dde9c9f24d4f3269 X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2002-11-04 23:12:18 PST Path: archiver1.google.com!news1.google.com!newsfeed.stanford.edu!logbridge.uoregon.edu!newsfeed.dacom.co.kr!intgwlon.nntp.telstra.net!news.telstra.net!news-server.bigpond.net.au!not-for-mail Newsgroups: alt.ascii-art Subject: Re: [DIS] where is everyone? From: ABCGi References: Organization: CodeMonkey Message-ID: User-Agent: Xnews/5.04.25 Lines: 47 Date: Tue, 05 Nov 2002 07:12:16 GMT NNTP-Posting-Host: 203.51.16.209 X-Complaints-To: news@bigpond.net.au X-Trace: news-server.bigpond.net.au 1036480336 203.51.16.209 (Tue, 05 Nov 2002 18:12:16 EST) NNTP-Posting-Date: Tue, 05 Nov 2002 18:12:16 EST Xref: archiver1.google.com alt.ascii-art:20382 "Tom Bampton" wrote in news:aq7mtq$jck$1$8300dec7@news.demon.co.uk: > I suck at it too. Nice to see you supercede lurkerdom :) > > Hm, many years ago BI (Before Internet) when I was still on BBSs, a When was that???? :-) > friend and I did a few silly BBS based games that were of a similar > style. Though, we were trying to imitate full price graphicy games in > ANSI art. It turned out quite well. Sadly, the source got lost in an > HD crash years back. I'd be interested in helping if you want a > programmer, but my ASCII ability sucks somewhat these days. Thanks, you know C++? I'll email you if this thing ever gets off the ground! There is still a lot of design issues to figure out to make it all work. > As far as credits go, I'd make a credits screen in the game with a > list of all the artists who's art you used, and make sure its in the > readme etc too. That way you might get away with removing the sig if > it messes up the game, but ask the artist before you do that. I'll keep track of things then. The cat and bat were modified from ones by "jgs". I'm mostly hoping to get inspiration for a "theme" of fantasy characters that won't look awful! > A nerdboy game in the style of mario or something might work out > better, since the characters are small ish and leaves lots of space > for levels etc. Also they're pretty expressive. Hmmm ... maybe I'll do > that :) heh yeah one game at a time for me! -- ABCGi abcgi@codemonkey.com.au http://users.bigpond.net.au/abcgi/ ---------------------------------------------------------------- ........................... (........................######..... ............... <@> |.....