X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,1981939166fefbfd X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2002-11-14 18:28:03 PST Path: archiver1.google.com!news1.google.com!newsfeed.stanford.edu!news.tele.dk!news.tele.dk!small.news.tele.dk!eusc.inter.net!newsfeed01.sul.t-online.de!newsmm00.sul.t-online.com!t-online.de!news.t-online.com!not-for-mail From: "AnonyMaus" Newsgroups: alt.ascii-art Subject: Re: Big RogueLike ASCII Art 1 Date: Fri, 15 Nov 2002 01:09:45 +0100 Organization: T-Online Lines: 30 Message-ID: References: Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Trace: news.t-online.com 1037327208 06 4925 cSxTE96SSaYE+7 021115 02:26:48 X-Complaints-To: abuse@t-online.com X-Sender: 520002608907-0001@t-dialin.net User-Agent: Pan/0.13.1 (It's always funny until somebody immanentizes the eschaton) Xref: archiver1.google.com alt.ascii-art:20672 On Mon, 11 Nov 2002 05:55:43 +0000, ABCGi wrote: > This is meant to be a fighter and cat against a giant guarding a tower, for > a RogueLike game under development. > > The limitation is that the scale should stay about the same size. The max > possible size for the main character is 7by7 unless I use a large window > and a small font. > > Can anyone diddle this to be a bit better? Or suggestions? > > Inspired by/Based on art by jgo (giant) and jgs (tower). Well, my Humble First Try at this, for the same size as yours... The giant looks a bit more evil and vigilant this way (and the tower is a bit more slender, but that depends on the tower).. .. ^ ### . |#> .. .. |(gg ) . | .. .. O <> -, .|=_=_=_=|.. .. |\`'`.) . \ / .. .. | |, () . | | .. .. |(_|_, . | | .. And (just an idea) you could dynamically change your character's (or even the monsters) appearance, like when you wear chain armor, use %% as body tiles etc.