X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,67be9eb66d41c096 X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2002-03-22 22:43:03 PST Path: archiver1.google.com!news1.google.com!sn-xit-02!supernews.com!cox.net!news2.west.cox.net.POSTED!53ab2750!not-for-mail Newsgroups: alt.ascii-art From: Faux_Pseudo Subject: Re: Epic jointly-produced JMOV? References: Reply-To: Faux_Pseudo@yahoo.comERCIAL Message-ID: User-Agent: slrn/0.9.7.3 (Linux) Lines: 47 Date: Sat, 23 Mar 2002 06:43:01 GMT NNTP-Posting-Host: 68.8.9.87 X-Complaints-To: abuse@cox.net X-Trace: news2.west.cox.net 1016865781 68.8.9.87 (Sat, 23 Mar 2002 01:43:01 EST) NNTP-Posting-Date: Sat, 23 Mar 2002 01:43:01 EST Organization: Cox Communications Xref: archiver1.google.com alt.ascii-art:15962 --(Once apon a time, in alt.ascii-art,)-- --(Phydeaux said it like only they can.)-- > Anyone interested? > > Here's my thoughts: > -One [basically] full-length ASCII motion picture produced using JMOV > -One coordinator/compiler, and anyone can pick a scene to ASCII-fy and email the finished > scene to the compiler > -sig's (and possibly self-portraits?) of contributors scrolled at the end > > What I had in mind was something reminiscant of Simon Jansen's Star Wars ASCIIMATION > (http://www.asciimation.co.nz note-this site worked for me yesterday, but not tonight, > keep trying). This is for a few reasons: > 1. Some of the art is already drawn (like some of the characters), making scene production > a bit easier. > 2. There is already an established size (67x13) and framespeed (15fps) that seems to work > well for the movie. > 3. Mr. Jansen hasn't mentioned getting sued by LucasArts. > 4. Star Wars scripts are easy to come by. > 5. There are plenty of sequels. ;) > > Another thought I had was one of those old silent movies, we could even try the midi NG's > to see if they'll make us a midi of the piano score! But, I'm not that current on old > silent movies. (That and I'm not certain how to get a midi file to play simultaneously > with a jmov... hint, hint, nudge, nudge, say-no-more ;) > > The scenes could even be posted in plaintext for the whole NG to review! We'd have to > set a standard ID frame to start each scene until the final compilation, though. But that > wouldn't be too complicated. This is where having one designated compiler comes in. In > order to avoid redundancy, a central coordinator would have to keep track of who is doing > which scene. They would also keep backups and compile the scenes as they are completed > into a final product. > > Again, anyone interested? > Or we could do something a little more interactive. You ever played 0verkill (you can find it on freshmeat.net) Its a ascii deathmatch game. They already have the engin. Maybe its time for a new game built on their code? -- +-(faux@fugozi)-(1.44|1.05|0.87)-(22:35|Fri Mar 22)-+ cat ~/.{sig,uin} It's a damn poor mind that can only think of one way to spell a word. - Andrew Jackson UIN=66618055