X-Google-Language: ENGLISH,ASCII X-Google-Thread: f996b,a9c9bb7ff2266762,start X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2002-01-02 05:40:05 PST Path: archiver1.google.com!news1.google.com!newsfeed.stanford.edu!cyclone.bc.net!newsfeed.direct.ca!look.ca!btnet-peer0!btnet-feed5!btnet!news.btopenworld.com!not-for-mail From: "��BaDStylE�� �" Newsgroups: alt.ascii-art Subject: ANSII [not ASCII] Date: Wed, 2 Jan 2002 13:39:05 +0000 (UTC) Organization: BT Openworld Lines: 15 Message-ID: NNTP-Posting-Host: host213-122-13-160.btinternet.com X-Trace: knossos.btinternet.com 1009978745 9596 213.122.13.160 (2 Jan 2002 13:39:05 GMT) X-Complaints-To: usenet@knossos.btinternet.com NNTP-Posting-Date: Wed, 2 Jan 2002 13:39:05 +0000 (UTC) X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MSMail-Priority: Normal X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Xref: archiver1.google.com alt.ascii-art:13293 Do you guys remember old ANSII graphics in computer games?? I know that you can view ANSII [.ans] art in Internet Explorer. How on earth do you make ANSII graphics, does anybody know? Is it litterally raw-coding an image? TankS ��B�� __,__ __/_____\=======H /___________\ (�������������)