X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,898980d436245f34 X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2001-07-25 23:41:08 PST Path: archiver1.google.com!newsfeed.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!news.stealth.net!news-feed.nld.sonera.net!news.soneraplaza.nl!not-for-mail From: Lennert Stock Newsgroups: alt.ascii-art Subject: Re: Uh? I don't know....what's it supposed to be? Message-ID: References: <3b595df8.1142454@news.ntlworld.com> <8qvrlt8q1d5580q8fq5pqpnr6ls2l3332m@4ax.com> <3b5f421b.8916698@news.concentric.net> X-Newsreader: Forte Agent 1.8/32.548 trialware MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 81 Date: Thu, 26 Jul 2001 08:42:41 +0200 NNTP-Posting-Host: 213.73.134.67 X-Complaints-To: abuse@sonera.nl X-Trace: news.soneraplaza.nl 996129667 213.73.134.67 (Thu, 26 Jul 2001 08:41:07 MET DST) NNTP-Posting-Date: Thu, 26 Jul 2001 08:41:07 MET DST Organization: Sonera Plaza Xref: archiver1.google.com alt.ascii-art:6771 On 25 Jul 2001 22:23:30 GMT, mikechat.remove@bluedwarf.spam.net (MJP) wrote: / \#\_ >>##|_[[=| _ /}. \##\__ >>#"_/_//__ ,'~', __// \ ;#### >>#`,-=|###H.================"""""======================"" _-""" >>#'.-'|Hh-._'---------------/----------------------------------"" >>#:.-'[####P""--,-._ _.-=m,__ _. >>#.,-'|##f' .d#P'"-----------------'"____`"#Mb,---------------"" >>#'[] |P" .#P" |\\\\\ `l#b, >>#'.-'| . '` \|~~~| 'P >>#,. '|----------------------------------`\###b----------------------' >>#. -'| ' `"""' >>#,_.-' >>#P ,WWw. __.=n >>"------ #####b------------------------------------------------""H#### >> " H|`" 'H# >> H| ` >> H{ . >> wWH:_ ___...mmmmMM >>-------===F------------------------------------------'"""&####bP.,mmm >> // o {\ ` "###### >> // |~) "### >> // ~(">7\ `" >> // // >>---######-------=##=----------------------------------------------dew >> > >I um like it, but it needs more angularity maybe, heck I dont know > > > __,.... >`- |-'',,---.[ -'`\ ### ### >| ``-. / +_ _|`. | ,. | | |-u-u-u-u-| | >| | `-. '\ \ --- ,' \| | ' | | |=|=| | | >| | | | _____.. __ '`.__,,' -.,' | | |=|=| | | >| | | | \\|' || '''''.'..'''''' ....-'-- >| | | | / | | |. :. >| | | | | | /' '. >| | | |/ .--''`\ | . :.| >| | | / _,. -._ -'|''''-. | ': '| >| | |/ -+ '`.... / ..:.'\ >| | / ,' | '-. ' .::.' '. >| | / .' ' _ `\ ' ': '. \. >| |/ / |_ J _ | . .': '. \ >| / ,' '''' '. | | '.' :.. \ >| / / | \ | + .. ....:... `. >|/ | ` | |.....:: :.. \ > |.-' / '-- | .....''::''' ... \ > \._.___ | / - |. :.. :.. .... `. > '-.-. `. |. '. | ,.. .' ::'.. :.. | > '-.. \ '+. /'' \. | ,.... . '::'.... ::.. \ > \'. |_,' , _ _/ / .::..::....:''..' .:.. \ > || | /`/--'' ''' |'::'' :':: ...:.. ' ... > || |/'' |..:: .::. :''.:.. . .... > || / |.':: .: . .'...:..... ::. > || / |..'::' .: ...........'..' > || | |..::.'. :'..::.....::.::. > | | .:'::':. '::''::'.::.::'::' > | | >ah heck I dont know if this shows what I am trying to say or not > | | > /| | | Well this reminds me of the 8-bit game The Lords of Midnight, if that rings a bell with anyone (ancient). Anyway, if you want to have just the static shots, this is cool. But we want to be even cooler of course, and for that one would have to create the views out of 3d object definitions, so you can look at it from any angle or distance. That sounds harder than it is. Take that tree for example, or the castle. One would only need a couple of different versions of a number of objects, to create something you can move around. LoM only took 48KB and sported a 4096 location map grid I think. It was a very clever aproach, technically somewhat of a Doom 0.1. (Alternatively, to confuse you more with concepts probably lost in time and space, one could try it the 3D Ant Attack way.)