X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,898980d436245f34 X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2001-07-31 11:32:35 PST From: Bean Newsgroups: alt.ascii-art Subject: Re: Uh? I don't know....what's it supposed to be? Date: Tue, 31 Jul 2001 19:32:04 +0100 Message-ID: References: <3b595df8.1142454@news.ntlworld.com> <9jelvh$l69$1@news.kolumbus.fi> <2k%87.5222$Ke4.3346270@news1.sttln1.wa.home.com> <3b652785$0$5959$edfadb0f@dspool01.news.tele.dk> Organization: OWG X-Newsreader: MicroPlanet Gravity v2.30 Lines: 93 X-Original-NNTP-Posting-Host: 62.60.47.177 NNTP-Posting-Host: 10.250.101.2 X-Trace: 31 Jul 2001 19:32:28 GMT, 10.250.101.2 X-Report: Report abuse to nntpabuse@vip.uk.com Path: archiver1.google.com!newsfeed.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed.icl.net!iclnet!news1.vip.uk.com Xref: archiver1.google.com alt.ascii-art:6826 In article , Yira@the.Mystic gaily trilled... > > "Christian 'CeeJay' Jensen" wrote in message > news:3b652785$0$5959$edfadb0f@dspool01.news.tele.dk... > > > > > >> If everyone sees the game world differently then it really hampers > > > >> interaction. > > > > > >Doesn't the same thing happen in real life? So are you saying muds are > > > >more realistic? ... Just a thought... > > IMO, a MUD (or, of course, an RPG like Before Dark) can be thought of as more realistic, because the images in any graphical game will be compressed in some way. With the text description, compression is more efficient, because the creator has absolute control over which bits are left in or taken out. > > > No, because everyone in the real world sees the same things. > > > > Are you so sure about that ? .. I'm slightly colorblind f.x , so I see the > world > > differently from you .. the blind people might have a more different view > of it. > > And that's just the visual impression .. Even if two people see the same > image > > .. they can both percieve it differently. > > It really depends on the person viewing how he/she sees it. > > > > We (that is, the majority of people I have discussed this with in the past) tend to distinguish two levels of interpretation of an image. The first (seeing) could be though of on the lines of what colours something is, how big it is and so on. The second (perceiving) is more like the mood generated by the image. For example, a tree could be beautiful, or a cathedral could be impressive. In my experience, you need both of these elements to set the scene in a game. Visual images are good for the first, but with a competent author the perception can be much better from a written description. > > ok... here is my point... if 100 people looked at a picture like the one > below, 95% would get the same idea of what the tree looks like... > > note if 100 people read this... > > "A tall tree, blooming with white buds, hovers over a long wooden fence. A > lone telephone wire hangs gingerly before it. Sections of the trunk and > stems can be seen through the leaves and buds." > > 95% of them would inagine different things... ie. the type of tree... the > other possible surroundings. the actual height of the tree, the shape, > exact colors. yes, there are people who are color blind that will percieve > it different... but a majority will have the picture "told" to them in it's > entirty. > Nice description. Not all of the details (type of tree etc.) are relevant. If (for some reason) the author wants to mention them, it is easy enough to do. But with a graphical representation, you will need to decide on all these factors, whether they are relevant or not. > > > > begin 666 tree_jpg.jpg > M_]C_X `02D9)1@`!`0$`2 !(``#_VP!#``8$!08%! 8&!08'!P8("A *"@D) > M"A0.#PP0%Q08&!<4%A8:'24?&ALC'!86("P@(R8G*2HI&1\M,"TH,"4H*2C_ > MVP!#`0<'!PH("A,*"A,H&A8:*"@H*"@H*"@H*"@H*"@H*"@H*"@H*"@H*"@H > M*"@H*"@H*"@H*"@H*"@H*"@H*"@H*"C_P `1" +:`I,#`1$``A$!`Q$!_\0` > M' ```04!`0$`````````````!0$"`P0&``<(_\0`1! ``@$#`P($! 0$!00" > M`0$)`0(#``01!1(A,4$&$U%A%")Q@3*1H;$5(T+!!U+1X? D,V+Q%G*")31# > MDC6R4W.BPO_$`!H!``,!`0$!```````````````!`@,$!0;_Q `M$0`"`@(" > M`@(#``("`@,!`0```0(1`Q(A(C$R!$(305)A8E%Q%",% M$0,1`#\`]GA;(ZULD9R+`(H)'[N0?^9H`X-CJ.M '9]>G0T`<6'/IZ4`=N/? > MO0!P89XH`4,#]_SH`<&^](8X-GCI0 \$4 <#BA /#4,#L^W-!0N:`%R*`%W9 > MH [/>@!VZ@#MW_!18"AN/[4`=NQ0`NZ@!-PS0 NX4 (&_P#5`'!J`.+9H [= In addition, of course, the text description is a lot shorter. By about 3600 lines, if I count accurately. -- Isuldir, Demon prince of spam Death is great fun... You haven't lived until you've tried it. Newsfeed full of holes, please cc me a copy