X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,4412430252ee8546 X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2001-07-10 04:10:00 PST Path: archiver1.google.com!newsfeed.google.com!newsfeed.stanford.edu!newsfeeds.belnet.be!news.belnet.be!feed.news.nacamar.de!rz.uni-karlsruhe.de!news.rz.uni-karlsruhe.de!not-for-mail From: Markus Gebhard Newsgroups: alt.ascii-art Subject: Re: New Jave Animation Date: Tue, 10 Jul 2001 13:10:54 +0200 Organization: University of Karlsruhe, Germany Lines: 81 Message-ID: <3B4AE2BE.B0068056@rz.uni-karlsruhe.de> References: <3B475A61.5EE5C845@rz.uni-karlsruhe.de> <36mkktsgcgr748uksia32j3epv6e583csl@4ax.com> <3B4AA705.18B12455@rz.uni-karlsruhe.de> <3b4ad523$0$1001$edfadb0f@dspool01.news.tele.dk> NNTP-Posting-Host: wn4-jarjar.wn4.uni-karlsruhe.de Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: news.rz.uni-karlsruhe.de 994763399 15551 172.20.12.141 X-Complaints-To: usenet@rz.uni-karlsruhe.de X-Mailer: Mozilla 4.77 [en] (Win98; U) X-Accept-Language: en Xref: archiver1.google.com alt.ascii-art:6611 Christian 'CeeJay' Jensen wrote: > Btw .. how round is the circle created by the 3D renderer if you render a ball ? The ascii 3d renderer is only able to render polygons. For all polygons the visible parts of edges are drawn. There is no way to draw lines or circles (this would mean I have to write a different 3d-engine). However, resolution is a great problem for realistic looking 3d objects in ascii. It is ok with simple objects like a cube: .. (wireframe) .... :: '''... .: '''... : : '''... .': '''... : : '''... .' : '''... : : ...': .' : : :'''.:..... ...''' : : : : : : ''':' : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : .:.....'''''... : : : : ':'' : '''... : : : ..: '. : ...'' : : ...''' '. : ...''' :: ...''' '.: ...''' :...''' (solid) ':.''' The Jave logo is not very complex, but already almost too complex for my renderer. The result is not that good when rendering it to a small size like that: .':. ..... .' .''. .':.. :''''''...:.: .' .' .' '.'::.:::::::.''''': .' .' '..'::. '..' '': '''''':::. ....' ..... : : :':': :: :.::::''. : : : : : :: :.' '' : : : : : :: : .... : : : : : :: : :...: : : : : : ::.: '''' : : : : : '. : : ''''' .':::''''''''''' .... .'.' :........ .: ':.'. '.'..' :. '''':': '. :.'. ' '''''''::.''' '. ':.: '..' Rendered in a higher resolution mode: ,'-. ___,.._ _' ,'-, /'\--_ +-''' __| \ / ,' ,- `\ '\ . - :::==..-"\ - _' -.,"= \ _____ ' _, / ' ` \. ____ + ..'______ | | | || || |/__: '\ | | | || || / '\ | | | || || | | | | | || || | /': | | | || \/./ '''' | | | || _\ | | `---' ,-` = '`-----^-'' ,/-\ - ,' / . ==\....._ : '\ `. \ _,' L_ ''| | \ '\ `. '' '''----. -' `. ` `.,- BTW: I use the generic shape algorithms (the green buttons in Jave) for drawing the lines. It is no good idea to use Jave's - non generic - line algorithm for drawing them - this will end in a much worse result. For writing a 3D game I would rather suggest to use predefined parts for drawing a labyrinth background etc. Let us continue this discussion after the new release of Jave (still scheduled for tomorrow, but hard work). Markus