X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,898980d436245f34 X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2001-07-23 01:10:42 PST Path: archiver1.google.com!newsfeed.google.com!newsfeed.stanford.edu!newsfeed.berkeley.edu!ucberkeley!enews.sgi.com!harbinger.cc.monash.edu.au!news.mel.connect.com.au!news.per.connect.com.au!newsfeed.iinet.net.au!news.iinet.net.au!not-for-mail From: Bateau Newsgroups: alt.ascii-art Subject: Re: Uh? I don't know....what's it supposed to be? Date: Mon, 23 Jul 2001 16:08:21 +0800 Message-ID: References: <3b595df8.1142454@news.ntlworld.com> <9jelvh$l69$1@news.kolumbus.fi> <8fimlt09abkdiurn1kssn02rerd7magt2t@4ax.com> X-Newsreader: Forte Agent 1.6/32.525 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 44 NNTP-Posting-Host: i205-111.nv.iinet.net.au X-Trace: news.iinet.net.au 995875698 3099 redninja@203.59.205.111 Xref: archiver1.google.com alt.ascii-art:6750 Lennert Stock: Do you expect me to reply? Bateau: No Mr Lennert Stock, I expect you to die! >On Sun, 22 Jul 2001 17:01:54 +0300, "Janne Raevaara" wrote: > >>> MUDs, call me lame or whatever you will, but what are they? >>> >>> I have a little programming knowlege, and could quite easily create a text >>> based game (like those books that you choose your own fate) with ASCII art >>> that anyone would like to submit. But it's only an idea. >> >>MUD = Multi User Dungeon. Multiplayer games somewhere between original text >>based adventures and nethack. With worst bits from both. >> >>Don't bother to code one. The code itself is not complex, but as with rpgs >>and roguelikes the work to be done is enormous. And nobody plays them >>anyways... > >Well that sounds like bullocks, if not, not very objective. >There are over 1500 muds out there, many with over 100 players >and 20+ coders on at all time, some over 10 years old. So for >these people the format must be doing something right. Actually, >MUD is the first proof of what will happen when vr's that my >grandma can use, hit the masses. If it works for you, tv-addiction >is paled compared to it. 100 players of a game is actually a microscopic amount. I still think it would be best to do a roguelike with ascii art in it cause I don't think it's ever been done before =) >(http://www.mudconnector.com/) >Granted, it isn't as popular as during the early 90ties, with >Quake and Ultima and all. I created most of my ascii stuff in >that period, for muds, as others did. >(http://www.lstock.demon.nl/htwteat3.html) >Right now I can't remember the last time I logged on to one, >though ;) (yes there's a paradox) -- | _ .\ ~~ _ ^~ | <')_,/ , ; .\ >(')__, . ` ' , ,______________._ | (_~=/ \._`.'. .\ (_~_/ _, '------:_______ ;==( *BANG* | ='- \=~_) ; .\ ~^~~^~ ` (_~_/ | | `-\ \ *BANG* | -'= .\ ~^~ ~^~~^~ `~' \_; |ICQ:11367619 EMAIL:bateau:-)jupiter-io.net SITE:www.flashback-aw.net