X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,898980d436245f34 X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2001-07-22 06:55:17 PST Path: archiver1.google.com!newsfeed.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed1.cidera.com!news.kolumbus.fi!not-for-mail From: "Janne Raevaara" Newsgroups: alt.ascii-art Subject: Re: Uh? I don't know....what's it supposed to be? Date: Sun, 22 Jul 2001 17:01:54 +0300 Organization: Kolumbus Internet Services Customer Lines: 17 Message-ID: <9jelvh$l69$1@news.kolumbus.fi> References: <3b595df8.1142454@news.ntlworld.com> NNTP-Posting-Host: ui188i7hel.dial.kolumbus.fi X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 Xref: archiver1.google.com alt.ascii-art:6741 Max wrote in message news:tlllvl9dom6u0b@corp.supernews.co.uk... > MUDs, call me lame or whatever you will, but what are they? > > I have a little programming knowlege, and could quite easily create a text > based game (like those books that you choose your own fate) with ASCII art > that anyone would like to submit. But it's only an idea. MUD = Multi User Dungeon. Multiplayer games somewhere between original text based adventures and nethack. With worst bits from both. Don't bother to code one. The code itself is not complex, but as with rpgs and roguelikes the work to be done is enormous. And nobody plays them anyways...