X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,9c5db9e6be40caff X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2001-02-20 14:27:57 PST Path: supernews.google.com!sn-xit-02!supernews.com!news.tele.dk!64.152.100.70!news-out.usenetserver.com!news-out.usenetserver.com!amsnews01.chello.com!Flipper.POSTED!not-for-mail From: ppunk@damthatspam.chello.nl (Peter Punk) Newsgroups: alt.ascii-art Subject: Re: OT: Spamfighting (was: All YOUR Romantic Needs - Relationship101.com 9857) Organization: Total Disorganisation Message-ID: <88p59tovnt4bi22khua7tie152qobldrc8@4ax.com> References: <16gr8tgalfh8057ciisd8uakbji47jar43@4ax.com> <2g3u8tgim9e14esk4a7nh9mesg9o6d3oas@4ax.com> <60u09t8aabjgmcqgi4fmimgsadebq2tp0j@4ax.com> X-Newsreader: Forte Agent 1.8/32.548 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 184 Date: Tue, 20 Feb 2001 22:26:39 GMT NNTP-Posting-Host: 213.93.74.225 X-Complaints-To: abuse@chello.nl X-Trace: Flipper 982707999 213.93.74.225 (Tue, 20 Feb 2001 23:26:39 MET) NNTP-Posting-Date: Tue, 20 Feb 2001 23:26:39 MET Xref: supernews.google.com alt.ascii-art:4506 On Mon, 19 Feb 2001 23:52:51 GMT, Nate / DAC provoked the following text: >> >> You know, i only went as far as the Flash8, contrary to the SCPU it had very >> >Flight Simulator II has been patched for Super CPU, as has GEOS. However, >> >most games and demos still screw up, either because they use illegal >> >opcodes that only 6502 variants can execute (65816 doesn't have any >> >illegal ops), or they use 1 MHz-specific timing. >> >Sometimes it's a memory mapping problem, but this, I would think, is >> >extremely rare since the Super CPU only adds a handful of registers to I/O >> >space. >> I think you misread my text, i wasn't talking about the SCPU but about the >> Flash8 accellerator cartridge. >Right, but I was just explaining that the Super CPU also sufferes from >compatibility issues almost as much as the Flash-8, just letting you know >that a SCPU probably wouldn't cure the compatibility issues you say with >Flash 8 anyways, except for a handful of patched programs. OIC. BTW. The Flash8 came with a GEOS patch that didn't work. Now i have heared and read a lot about the SCPU and it seens that their patch does work. >> >mess with, if you already had a nearly dead 1541 to play around with (I >> >wouldn't want to use that program on a known good drive :) >> A good drive would certainly survive it, it just vibrates the head in >> a similar way it does when reading a floppy, nothing more. >Well yeah, but I would think that vibrating the head at 1+ KHz would be >more likely to burn out the stepper motor than, say, the usual of maybe >30 steps/second. Perhaps if you kept it playinjg all day, but about 15 minutes won't do any harm. After all, the stepper motor won't do anyting it can't do. >> No, Net64 (i so sure that was the name), it enabled you to connect a C64 to a >> LAN. >Ahh. Never heard of this one. Only way I know to connect a C64 to a lan >right now is RS232 to another host machine. Ethernet or a different type of LAN? >> Talking about emulators: Years ago, the best C64 emu one could get >> was C64S, is that still the case or are there better emu's now? >C64S isn't all that great compared to the others - CCS64 and VICE the the >two big ones right now. VIC is the only one that emulates PETs, the B and >C 128's, VIC-20, and others. CCS64, if I remember right, is the most >cycle-exact and fastest of the two. > >VICE's features, though, clearly outweigh CCS64's speed/cycle exactness. I have been playing around a bit with VICE now and i'm very impressed with it. However, the best test would be a GEOS image. Do you have any idea where i can find one? Best of all would be GEOS128 of course :-) >I know Ville Jouppi is on this newsgroup also, maybe he can answer this >one. > >How about it, Jope? > >> And where can i find your site? > > > >http://home.kscable.com/natedac Great site, however, the FTP search seems to be down. Any info on when it will be back up? >...don't forget to check out my Tower page :) Looks cool! Have you ever considered submitting it on www.virtualhideout.net ? >> >Curious...why did you give up using it anyways? >> >> Well, i bought a 286 for my wife and before long i had taken over the machine, >> trying stuff out (like "is it really impossible for a PC to read a C64 floppy?" >> 'n stuff). Then i discovered Windows 3.1 and i was impressed by the speed, the >> resolution and the high availability of software. > >That can do it I guess (kinda ironic to hear someone mention the 286 and >'impressed by the speed' in the same paragraph ;) Well, it was an 15.4 MHz improvement over a stock C64 :-)) (i won't go into efficient programming, RISC and CISC processors, clock cycles per instruction etc... :-)) >> Eventually i noticed that i didn't use my C64 anymore so after a few months >> collecting dust i decided to put it in my computer storage roon (yes, i have >> one) where it noe rests. >What other machines do you have hiding in there? Hmm... Let me see... A dead VIC20 A dead C16 2 dead C128's (one plasic with 16K VDU and one metal with 64K VDU) 2 dead C64's 4 C64's with either minor problems or in working condition. A BBC 512 (512KB RAM, an 80186 daughterboard and a floppy drive) An Apple ][ An MSX (Mighty Strange eXperiment) An Epson laptop (CP/M 2.2, 40x5 LCD screen, mini tape drive) 10 Datasettes misc parts. Oh wait, i once built a C64 into a big('n heavy)tower. I still have it and it contains: 1 FD4000 (bought it just before they discontinued it) 1 1541 1 REU (128KB) 1 Flash8 it also featured: - Reset switch on the front. - Working HDD LED. - Audio out - Printer port - Keyboard connector for a C128 keyboard - 4 joystick connectors, 2 for each port. I kept my mouse always connected, if i wanted to use the joystick, i flipped the switch and the joystick was selected. On the other port i had a Sega gamepad (and it worked, it was from an 8-bit Sega) andthe other joystick. - An attempt to move the expantion port to the front failed, it wouldn't work. >> Mind you, i didn't scrap it, nor did i retire it. It simply rests there. >Glad to see you still kept it. I do encourage you to pull it outof the >storage room and give it a run again, if only to see if it still works, >etc :) Perhaps i will some day when i get more room :-) >> >little goodies that we're doing now. One user, Jeri Ellsworth, is working >> >on a VGA card for C64 (I've seen the working prototype). >> Cool! In one of the CW's CMD had a suvey, asking if we would be interested in >> buying a C64 compatible computer if it required a VGA monitor. This reminds me a >> bit of that. >Yeah, and you know CMD never did post the results of the survey, at least >not that I remember. Their project, which they called "GUS", fell flat >unfortuntely, before it even got off the drawing board. Pity, real pity. I think it would have made a geat C65 (of which only 2000 were built) replacement >Jeri's video device sits on the cartridge slot now (used to be an internal >daughterboard), and offers, what did she say, 256K of video ram I think? >Anyways it was going to be run at something like 800x600 in 256 colors, >using an indexed palette that could be swapped out on each scanline. Hmmm... so it's a hardware interlaced FLI generator? >The palette is 12-bits wide, giving 4096 colors. > >The method she proposed isn't all that dissimilar to FLI on the C64 or >perhaps HAM on the Amiga. LOL!!! I just said that, i really must learn to read ahead! :-)) >Her circuit doesn't include an actual video chip, instead it's generated >by a CPLD and some RAM. When she gets to the functional part, I'm gonna >see if I can talk her into putting a 65816 or 68K chip on it, as a >graphics coprocessor (e.g. send commands like "DrawLine(X1,Y1,X2,Y2)"). Well, by the way you describe it, it sounds like something we all should have! >> >One friend of mine is working on a whole new C64 board - he wants to try >> >to pack the entire board, plus a few enhancements, into a single chip (in >> >VHDL I think). >> Very High Density Layers? >I can't remember what VHDL stands for, but I am certain the L stands for >"language" or something.. Perhaps it's Very High Development Language? -- Peter Punk \ / ---\\\\--- / \ Draai je V3.03 al van de SETI@home client? http://home.hetnet.nl/~setiathomegroep/index.html voor tips, antwoorden, discussies. links, downloads en meer. 826wu/1.27yrs Learn Chinese in 5 minutes: He's cleaning his automobile.: Wa Shing Ka