X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,9c5db9e6be40caff X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2001-02-19 15:52:54 PST Path: supernews.google.com!sn-xit-02!supernews.com!isdnet!news.stealth.net!24.30.200.2.MISMATCH!news-east.rr.com!news.rr.com!cyclone.kc.rr.com!news.kc.rr.com!cyclone3.kc.rr.com!news3.kc.rr.com!typhoon.kc.rr.com.POSTED!not-for-mail Newsgroups: alt.ascii-art From: Nate / DAC X-X-Sender: Subject: Re: OT: Spamfighting (was: All YOUR Romantic Needs - Relationship101.com 9857) In-Reply-To: <60u09t8aabjgmcqgi4fmimgsadebq2tp0j@4ax.com> Message-ID: References: <16gr8tgalfh8057ciisd8uakbji47jar43@4ax.com> <2g3u8tgim9e14esk4a7nh9mesg9o6d3oas@4ax.com> <60u09t8aabjgmcqgi4fmimgsadebq2tp0j@4ax.com> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Lines: 133 Date: Mon, 19 Feb 2001 23:52:51 GMT NNTP-Posting-Host: 24.166.131.83 X-Complaints-To: abuse@rr.com X-Trace: typhoon.kc.rr.com 982626771 24.166.131.83 (Mon, 19 Feb 2001 17:52:51 CST) NNTP-Posting-Date: Mon, 19 Feb 2001 17:52:51 CST Xref: supernews.google.com alt.ascii-art:4481 On Mon, 19 Feb 2001, Peter Punk wrote: > On Sun, 18 Feb 2001 05:19:06 GMT, Nate / DAC provoked the > following text: > > >> You know, i only went as far as the Flash8, contrary to the SCPU it had very > > > >Flight Simulator II has been patched for Super CPU, as has GEOS. However, > >most games and demos still screw up, either because they use illegal > >opcodes that only 6502 variants can execute (65816 doesn't have any > >illegal ops), or they use 1 MHz-specific timing. > > > >Sometimes it's a memory mapping problem, but this, I would think, is > >extremely rare since the Super CPU only adds a handful of registers to I/O > >space. > > I think you misread my text, i wasn't talking about the SCPU but about the > Flash8 accellerator cartridge. Right, but I was just explaining that the Super CPU also sufferes from compatibility issues almost as much as the Flash-8, just letting you know that a SCPU probably wouldn't cure the compatibility issues you say with Flash 8 anyways, except for a handful of patched programs. > >mess with, if you already had a nearly dead 1541 to play around with (I > >wouldn't want to use that program on a known good drive :) > > A good drive would certainly survive it, it just vibrates the head in > a similar way it does when reading a floppy, nothing more. Well yeah, but I would think that vibrating the head at 1+ KHz would be more likely to burn out the stepper motor than, say, the usual of maybe 30 steps/second. > No, Net64 (i so sure that was the name), it enabled you to connect a C64 to a > LAN. Ahh. Never heard of this one. Only way I know to connect a C64 to a lan right now is RS232 to another host machine. > Talking about emulators: Years ago, the best C64 emu one could get > was C64S, is that still the case or are there better emu's now? C64S isn't all that great compared to the others - CCS64 and VICE the the two big ones right now. VIC is the only one that emulates PETs, the B and C 128's, VIC-20, and others. CCS64, if I remember right, is the most cycle-exact and fastest of the two. VICE's features, though, clearly outweigh CCS64's speed/cycle exactness. I know Ville Jouppi is on this newsgroup also, maybe he can answer this one. How about it, Jope? > And where can i find your site? http://home.kscable.com/natedac ...don't forget to check out my Tower page :) > >Curious...why did you give up using it anyways? > > Well, i bought a 286 for my wife and before long i had taken over the machine, > trying stuff out (like "is it really impossible for a PC to read a C64 floppy?" > 'n stuff). Then i discovered Windows 3.1 and i was impressed by the speed, the > resolution and the high availability of software. That can do it I guess (kinda ironic to hear someone mention the 286 and 'impressed by the speed' in the same paragraph ;) > Eventually i noticed that i didn't use my C64 anymore so after a few months > collecting dust i decided to put it in my computer storage roon (yes, i have > one) where it noe rests. What other machines do you have hiding in there? > Mind you, i didn't scrap it, nor did i retire it. It simply rests there. Glad to see you still kept it. I do encourage you to pull it outof the storage room and give it a run again, if only to see if it still works, etc :) > >little goodies that we're doing now. One user, Jeri Ellsworth, is working > >on a VGA card for C64 (I've seen the working prototype). > > Cool! In one of the CW's CMD had a suvey, asking if we would be interested in > buying a C64 compatible computer if it required a VGA monitor. This reminds me a > bit of that. Yeah, and you know CMD never did post the results of the survey, at least not that I remember. Their project, which they called "GUS", fell flat unfortuntely, before it even got off the drawing board. Jeri's video device sits on the cartridge slot now (used to be an internal daughterboard), and offers, what did she say, 256K of video ram I think? Anyways it was going to be run at something like 800x600 in 256 colors, using an indexed palette that could be swapped out on each scanline. The palette is 12-bits wide, giving 4096 colors. The method she proposed isn't all that dissimilar to FLI on the C64 or perhaps HAM on the Amiga. Her circuit doesn't include an actual video chip, instead it's generated by a CPLD and some RAM. When she gets to the functional part, I'm gonna see if I can talk her into putting a 65816 or 68K chip on it, as a graphics coprocessor (e.g. send commands like "DrawLine(X1,Y1,X2,Y2)"). > >One friend of mine is working on a whole new C64 board - he wants to try > >to pack the entire board, plus a few enhancements, into a single chip (in > >VHDL I think). > > Very High Density Layers? I can't remember what VHDL stands for, but I am certain the L stands for "language" or something.. -- ___________________________________ _____ _____ | _///@@@| | | natedac@kscable.com /'//ZZ@@|____ | | |'''/ |'/@7 | | http://home.kscable.com/natedac |`'| `~~' | | | `| .--. | | C64/C128 - What's *YOUR* hobby? | `\____|___\ | | \_ | | |___________________________________ \_____| _____|