X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,3a80348f77adb272 X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2001-12-30 09:22:03 PST Path: archiver1.google.com!news1.google.com!newsfeed.stanford.edu!newsmi-us.news.garr.it!newsmi-eu.news.garr.it!NewsITBone-GARR!newsfeeds.belnet.be!news.belnet.be!newsfeed00.sul.t-online.de!newsmm00.sul.t-online.com!t-online.de!news.t-online.com!not-for-mail From: "Peter \"lastfuture\" Marquardt" Newsgroups: alt.ascii-art Subject: Re: Boxer Date: Sun, 30 Dec 2001 18:19:01 +0100 Organization: T-Online Lines: 51 Message-ID: References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: news.t-online.com 1009732772 06 15082 YGgATqIbSrAfZ7 011230 17:19:32 X-Complaints-To: abuse@t-online.com X-Sender: 520084321266-0001@t-dialin.net X-Newsreader: Forte Agent 1.6/32.525 Xref: archiver1.google.com alt.ascii-art:13101 On Thu, 27 Dec 2001 15:37:21 +0100, "bug" wrote: >Hello. > >Today I wanted to try out multi-level shading. Don't >really looks like I wanted it to look but it's still >interesting... > >[suggested font -- Lucida Console 9pt] > > dS$$$$$$$$$$$$$$$Sb > :$$S^S$S$$$S$$$S^S$$; > SSP `^$S$S$^' TSS > $$ `"' $$ > _SS ,- - SS_ > :-.| _ - .- _ |.-; > :\(; ' "-._.'._.-" ` |)/; > \`| , o o . |'/ > ": -' `- ;" > ;. : bug > : ` ._. ' ; > .sSb ._____. dSs. > _.d8dSSb. ._. .SSbT8b._ > _.oMMd88SSSS T. .P SSSS888MMo. > _.mMMMMMd888SSSSb TSqqqSP dSSSS88OMMMMMm._ > .oMMMMMMMMM8O8OSSSSSb TSSSP dSSSSS8OOMMMMMMMMMo._ > .OMMMMMMMMMOMOOOO "^SSSTSSP dSSS^"OOOOMMMOMMMMMMMMb. > dMMMMMMMMMOOOMOOOO "^SSSS^" :OOO8MMMOOMMMOMMMMMb > :MMMMOMMOMMOOMMO8OS `P 8O8OPdMMOOMMOMMOMMMM; > MMMMMOMMMMMOOMbTO8S; :8888MMMMMOMMOMMOMMMMM > MMMMMOOMMMMOOOMMOOOS S :O8OPdMOMMMOMOMMOOMMMMM > :MMMMMOOMMOMMOOMbTObTb. :S; .PdOPdMOOMMMMMOMMOMMMMMM; > MMMMMMMOMMOMMOOMMMOObTSSg._.SSS._.PdOPdMOOMMMMOMMMMOMMMMOMM > MMOMMMMOMMMOMMOOMMbT8bTSSSSSSSSSPd8OPdOOOMMMMOOMMMMOMMMOMMM > MMOMMMOMMMMMOMMOOMMMbT8bTSSSSSPd88PdOOOOMMMMOOMMMMMMMMOOMMM > >Does anybody have any idea how to improve multi-level multi-ma- >terial shading? I used different shading for hair, clothing and >skin... let the fold of the coat start below the shoulders and add more dark shading to the edges where the object (in that case his shoulders annd hair) go deeper back into the image :).. that gives him depth and in real life you coat usually doesn't fold where it's lying on (pulled down by gravity) -- ' + ` . ,-------------. + . ` . * ' \/ * . __ . ( alt.ascii-art ) . . ,-----------. ` (oO) -._'"- ( ,. _.' `-------------' ' ( you said it )_,' vv . `" `-` . ' * ` + `-----------' . JL