X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f996b,469e984940c95a42 X-Google-Attributes: gidf996b,public X-Google-ArrivalTime: 2001-12-03 19:19:40 PST Path: archiver1.google.com!postnews1.google.com!not-for-mail From: jjs_ascii@yahoo.com (jjs) Newsgroups: alt.ascii-art Subject: Re: jmov fishtank Date: 3 Dec 2001 19:19:40 -0800 Organization: http://groups.google.com/ Lines: 146 Message-ID: <3baa0398.0112031919.3489be5d@posting.google.com> References: <3c06fabe.44529629@news.concentric.net> <3C07CA54.EBE40290@rz.uni-karlsruhe.de> <3c08463d.981278@news.concentric.net> <51qi0u02jd5er0hds0okfrul42hvdc3g4p@4ax.com> <9uctet.3vv7s2l.1@MK.kasperhausen.de> <3C0BB647.5ACC25C0@rz.uni-karlsruhe.de> NNTP-Posting-Host: 209.14.90.99 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Trace: posting.google.com 1007435980 25126 127.0.0.1 (4 Dec 2001 03:19:40 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: 4 Dec 2001 03:19:40 GMT Xref: archiver1.google.com alt.ascii-art:12145 Markus Gebhard wrote in message news:<3C0BB647.5ACC25C0@rz.uni-karlsruhe.de>... > Marion Koslowski wrote: > > > > Donderfliegen - Sat, 01 Dec 2001 23:45:35 GMT > > > > >i wish i could tell JavE the percentage with which to shrink the pic > > > > I wait for this feature,too! :) > > > > ob-ascii: shrinking... > > _______ > > | | | .-,-. _ > > |---|---| |-+-| [+] > > |___|___| '-'-' > > Don't worry - this feature is already finished for the next release. It > will not work as good as you ob-ascii example, but I am quite amazed how > good it works. You will be able to scale to any width/height from 1x1 to > double the size from the original. > This could also be a good effect for Ascii animations (jmovs). Here is > an example: > > > The result depends on the style the image has been painted in. Line > style compressions will sometimes not look that good. Another example: > > /"\__ > / |\ \ > / // \=*""*=, > / ,*" ,=","=,\ > || ="=",="="=_,, | > || / "=,= ,=*" ", > || ; =",*" ,, \ > || " "/ ,, @* ; > | \ \; *@ . ; > \ \ ; / > \ \ \ *===* / > \ \ ", ," > \ ",=* *=,______ > \ ) ( _____\ > V" __/"\ \\ > / / /|\ \ \\ > | ,=*""*=/ \\| \ \\ > `>._/,=","=,,"*,<` \ / > \ | ,,_="="=,"="= || / > >," "*=, =,=" \ ||/ > _="/ ,, "*,"= ;\ || > / ; *@ ,, \" " || > / ; . @* ;/ / | > , \ _ ; / / > ; \ ( ) / / /; > ; ", " ," / / ; > ______,=* *=," / / > /_____ ) ( / =,_ > // ",V" "V," """**==,,_ > // / \,_ "*=,_ > // | . . | "*==,_ " , > \ '>.__,=" "=,__.<' "* , " , > \ \ _ / " , > \ ___>,_ (X) _,< " > \__/___ " "=_ > )\ \ > / \ > " , _ , > ' " , ; (X) ; > " , "=,_ ; " ; > " ,_ "*==,\ / > "*=,_ = = > "**===,,__ ", ," > """**'>=, ,=<' > > > /"\__ > // +X\\=*"*=, > |+ ="=,="==_,,| > || / "== ,=" ", > || " "/*,, @* ; > |\\\\; *@ . / > \\ \ *==* / > \\",* *=,_____ > \V" __/\___\ > + ,=*"*=/ X++\\ \\\ > `>./,=""=,"*,<` \ / > \>",,_*=,=,="\ |+/ > /="; *@ ,,,\""\ || > / ; . @* ;/ / | > ; \\ () /;///; > _____,*, " *=,"///; > /____ ) ( /=,_ > // "/V" "V,_ ""**=,,_*=,_ > X/ '>._,=" "=,_.<' "*=,_* , " ,", > \ \ _ / ", > \_____>, (" _,<"_ " > /\ \\ > ' "" , ; () ; > ", ",_ ; " ; > " ,"*,_ "*=,\= =/ > "*===,,""**'>, ,=<'" > This only took a few minutes to clean up. Nice feature, would be greatly speed up drawing a series of frames of an object receding/approching the viewer. /"\__ _,,_ / ^\\",","\ / ,*",="-"_;,| H ;,",,-*"' ,,\ H " "/ ,, @" ; \\ \; "@ ' \\ \ *==* / \\ ,* *,____ \V" _,,_ _/"\-.\ | /",","//^| \ \\ \ |,;_"-"=,"*, \ / >/,, '"*=,=", H .; "@ ,, \"",/H / ' @" ;/ // ; \ () /" // ____,* *, // /.---) "V/=,_ // "| |,_ "'*=,_ \ \ .' '. /' "*=, *=, \ )"' '"( "-, `-. \_/E"- () -<. ", . ^" \ " ' " , ; () ; ", ",_ ; ; "*,_ "*=-\ / "*==-,,__>=,_ _,=" jjs > The snow dancers from jjs do not scale so good - but I think it still is > a good state to start with if you want to change the size of an image. > BTW: Of course you can change width/height independently. > > As I already said most of the new features for the next release are > finished, but some very important things do not work now and so I have > to fix them. Unfortunately I have very few spare time at the moment. I > will try to finish the next release as soon as possible. Stay tuned. > > Markus