X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10028a,58a2c563d2d618c3,start X-Google-Attributes: gid10028a,public X-Google-Thread: f996b,37f7fdbab68f10da X-Google-Attributes: gidf996b,public X-Google-Thread: f6832,58a2c563d2d618c3,start X-Google-Attributes: gidf6832,public From: cfbd@southern.co.nz (Colin Douthwaite) Subject: Re: The DOOM Figlet font Date: 1996/06/25 Message-ID: <4qpbi3$emt@orm.southern.co.nz> X-Deja-AN: 162120660 references: <4q9re6$ut@xymph.iaf.nl> organization: Southern InterNet Services newsgroups: rec.games.computer.doom.misc,alt.ascii-art,rec.games.board Frans P. de Vries (fpv@xymph.iaf.nl) wrote: > _ _ _____ _ _ _____ > | | | || ___| | | | | _ | > | |_| || |__ | | | | | | | | > | _ || __|| | | | | | | | > | | | || |___| |____| |___\ \_/ / > \_| |_/\____/\_____/\_____/\___/ > ______ _____ ________ ___ ___________ _____ > | _ \ _ || _ | \/ || ___| ___ \/ ___| > | | | | | | || | | | . . || |__ | |_/ /\ `--. > | | | | | | || | | | |\/| || __|| / `--. \ > | |/ /\ \_/ /\ \_/ / | | || |___| |\ \ /\__/ / > |___/ \___/ \___/\_| |_/\____/\_| \_|\____/ > > >With the sample shown above, I'd like to present the DOOM Figlet font. > >Introduction of Figlet for readers in the Doom groups: Figlet is a >program to print text in big ASCII letters, according to a font definition. > >Introduction of DOOM for readers in the ASCII-Art group: DOOM is the most >popular computer action game ever, and needs no further introduction :-) > >Last December I noticed that there was no Doom font in the Figlet archives, >so I designed the basic uppercase alphabet A-Z and the numerals 0-9 in the >style of the DOOM logo. Unfortunately I never got around to turning them >into a proper font definition file, until now. > >I uploaded the font to the DOOM ftp sites (ftp://ftp.cdrom.com/pub/idgames/ >and mirrors), currently newstuff/doomfont.zip (to be moved into docs/misc/ >in a week), and it will hopefully be moved into the Figlet font archives >soon, at ftp://ftp.nicoh.com/pub/figlet/. Here you can also find the Figlet >program, and additional fonts and utilities. > >Hope you like it :) >-- >Frans P. de Vries | fpv@xymph.iaf.nl | Rec.Games.Computer.Doom FAQ maintainer Hmm...I heard that Doom now takes second place to Cosmic-Wimpout, a board game...played on a cloth not a board...using 5 dice but with no rules except those you are encouraged to make for yourself...like the one below mentioned by Erich Schneider. ':.:':.':.:':.':.:':.':.:':.':.:':.':.:':.':.:':.':.:':.':.:':.':.:':.':.:' `;' `; `;' `; `;' `; `;' `; `;' `; `;' `; `;' `; `;' `; `;' `; `;' `; `;' .,-::::: ... .::::::. . : ::: .,-::::: ,;;;'````' .;;;;;;;. ;;;` ` ;;,. ;;; ;;; ,;;;'````' [[[ ,[[ \[[, '[==/[[[[, [[[[, ,[[[[, [[[ [[[ $$$ $$$, $$$ ''' $ $$$$$$$$"$$$ $$$ $$$ `88bo,__,o, "888,_ _,88P 88b dP 888 Y88" 888o 888 `88bo,__,o, "YUMMMMMP" "YMMMMMP" "YMmMY" MMM M' "MMM MMM "YUMMMMMP" .:: . .::: ::: . : ::::::::::. ;;;;;;; ';;, ;; ;;;' ;;; ;;,. ;;; `;;;```.;;; _______ '[[, [[, [[' [[[ [[[[, ,[[[[, `]]nnn]]' /\ o o o\ Y$c$$$c$P $$$ $$$$$$$$"$$$ $$$"" _______ /o \ o o o\_______ "88"888 888 888 Y88" 888o 888o /\ o o \ < >------> o /| "M "M" MMM MMM M' "MMM YMMMb /o \ o o \ \ o/ o /_____/o| < >------> \/______/ |oo| \ o/ o / | o |o/ ... ... ::: :::::::::::: \/______/ |_______|/ .;;;;;;;. ;; ;;; ;;;;;;;;'''' _______ ,--------, ,[[ \[[, [[' [[[ [[ /\ o o \ / o /| $$$, $$$ $$ $$$ $$ /o \ o o \ /__ ____/ o| "888,_ _,88P 88 .d888 88, < >------> | o | | "YMMMMMP" "YmmMMMM"" MMM \ o/ o / | o |o/ \/______/ |o |/ '--------' :.:':.':.:':.':.:':.':.:':.':.:':.':.:':.':.:':.':.:':.':.:':.':.:':.':.:' `;' `; `;' `; `;' `; `;' `; `;' `; `;' `; `;' `; `;' `; `;' `; `;' `; `;' In Message-ID: Date: 22 Jun 1996 From: erich@csdl.cs.tamu.edu (Erich Schneider) wrote: > I am somewhat unclear on _Cosmic Wimpout_'s "Futtless Rule". I > will describe what I believe the correct interpretation to be, and > would appreciate my description being corrected. > At any time when one is not in the "flash clearing" state, one is > rolling N (N in 1..5) dice. If N >= 3 one can roll three of the > same face, getting a flash. When this happens, the flash dice and > any other scoring dice (5s and 10s) are set aside, leaving a set > of S dice behind. If S is not empty, let S' be S, otherwise (when > S is empty) let S' be all of the dice. The dice in S' must then be > rolled until they score (via either a 5, 10, sun, another flash > (which must itself be cleared), or freight train) without any die > matching the flash face, or wimp out (without matching the flash > face?). In the former case one gets the points and leaves the > flash clearing state, in the latter one loses all points > accumulated that turn and one's turn ends. Enjoy ! 8-) Bye,