X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fd588,dce709db86b6ac40 X-Google-Attributes: gidfd588,public X-Google-ArrivalTime: 2002-03-23 02:52:50 PST Path: archiver1.google.com!postnews1.google.com!not-for-mail From: google1@osfameron.abelgratis.co.uk (hakim) Newsgroups: alt.ascii-art.animation Subject: Re: Epic jointly-produced JMOV? Date: 23 Mar 2002 02:52:50 -0800 Organization: http://groups.google.com/ Lines: 60 Message-ID: <4e723f16.0203230252.214cabb@posting.google.com> References: <505f798d.0203220525.3183120e@posting.google.com> <4e723f16.0203221149.b319bbc@posting.google.com> <505f798d.0203222336.61201d32@posting.google.com> NNTP-Posting-Host: 212.1.135.46 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Trace: posting.google.com 1016880770 18477 127.0.0.1 (23 Mar 2002 10:52:50 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: 23 Mar 2002 10:52:50 GMT Xref: archiver1.google.com alt.ascii-art.animation:335 dwesely@kornet.net (Dan Wesely) wrote in message news:<505f798d.0203222336.61201d32@posting.google.com>... > google1@osfameron.abelgratis.co.uk (hakim) wrote... > > dwesely@kornet.net (Dan Wesely) wrote... > > > > Anyone interested? > > > Yes definitely! Count me in on the asciimation collective! > > And so it begins! Resistance is futile! > > > a few comments > > > > > 1. Some of the art is already drawn (like some of the characters), > > > making scene production a bit easier. > > > > Yes, but I think that if it is a *new* production, we ought to have all > > new art, reflecting the contributors' different styles. > > I hadn't thought of his artwork as the 'limit', more of a groundwork > to build upon. If every scene had -completely- new art, there would > be no continuity from one scene to the next. One way around that, I > suppose, would be to have a diddle session on a few sizes of the > characters prior to work on the scenes. That way, the scene artist > would have a character that the viewer would recognize later on in the > movie. Well, the clip gallery feature in JavE would be ideal. The central coordinator could keep these up to date (or could we use a versioning system like CVS?) and we could build up galleries of each character in the various different scales. And obviously, animators have the freedom to create new in-between positions, or tweak the basic postures: they just have to update the galleries, so that later animators can keep consistency. > > Keen on doing a remake like you suggest, but I'd also be interested in doing > > something new, something original. Actually writing a screenplay and > > creating something from scratch? > > I considered that option, too, but we would almost have to have the > plot finished before we started the movie. Trying to get one > coherent, meaningful plot out of everyone's ideas would be a > monumental task... one I thought would be better waiting until we had > a success on our side to tackle. Though, a completely original plot > and art to match would be seriously cool! But how would we go about > it? Well, we could start by brainstorming somewhere (IRC, VK's chat?), seeing what characters we've got, what styles people use, and what themes we want to explore. Comic books do a sort of incremental development of characters and plots with later artists picking up the plot. Obviously we would have to have a good idea of a theme and story arc, but I think it would be nice for the artists to have some control to explore their own thing in their scenes! cheers! osfameron (hakim) http://osfameron.perlmonk.org/chickenman/