X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fd588,155b47de8cee9b4c X-Google-Attributes: gidfd588,public From: CJRandall Subject: Re: version 4 ascii-animations Date: 2000/05/23 Message-ID: #1/1 X-Deja-AN: 626367553 X-NNTP-Posting-Host: shieldwolf.demon.co.uk:193.237.26.148 References: <%miW4.218664$Kv2.336343@quark.idirect.com> X-Complaints-To: abuse@demon.net X-Trace: news.demon.co.uk 959104281 nnrp-08:26696 NO-IDENT shieldwolf.demon.co.uk:193.237.26.148 Organization: me? organised? MIME-Version: 1.0 Newsgroups: alt.ascii-art.animation llizard writes >Aloha, ascii-animators. Are you sitting down? > >At long last we upgraded our Netscape from the antiquated 3.04. Naturally, the >first thing I did was head straight to Colin's page >http://www.shieldwolf.demon.co.uk/art-glry.htm#ascii-anim >to see the wonders I have been missing oh so long. > >obascii: > > .''. > .''. *''* :_\/_: . > :_\/_: . .:.*_\/_* : /\ : .'.:.'. > .''.: /\ : _\(/_ ':'* /\ * : '..'. -=:o:=- > :_\/_:'.:::. /)\*''* .|.* '.\'/.'_\(/_'.':'.' > : /\ : ::::: '*_\/_* | | -= o =- /)\ ' * > '..' ':::' * /\ * |'| .'/.\'. '._____ > * __*..* | | : |. |' .---"| > _* .-' '-. | | .--'| || | _| | > .-'| _.| | || '-__ | | | || | > |' | |. | || | | | | || | > ___| '-' ' "" '-' '-.' '` |____ >jgs~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > > .___ > | ) > | (_) > | > | _ ha > .+. \,^^%--- ha > +.+ < \ ha (`()()|_ > .+.<_/ > +.+))__/\ > .+.+.+.)_ F*I*R*E*W*O*R*K*S! > +.+.+.+|_\__ > .+.+.+.| | > >And of course, as I suspected, miK's dog is brilliant. > > >As soon as the dust settles, I may neeeeeeeeeed to learn how to do this kind >of animation. > [][ hi ... cool i'm just ashamed there aren't more of them on my page there are others i've started but not finished plus others not all using my coding ... checkout miK's, meph's, valerie silvanov's and joris's pages i have made some templates ... i'm not very good at documentation but for some reason (i don't remember why) are not hooked into my web page (i shall remedy that soon) template techno-babble: an object referencing version - method 5.31 an object inheritance version - method 5.32 both with and without an array interface you may be more familiar with the array interface versions since you already use that format for your own anims all you have to do is to add tags the anim code overhead is quite a large but it can run multiple instances of the same object or multiple objects using just the one driver a bit like the 'one arm bandit' anims here are the template URLs :- http://www.shieldwolf.demon.co.uk/templates/template531single.htm http://www.shieldwolf.demon.co.uk/templates/template531array.htm http://www.shieldwolf.demon.co.uk/templates/template532single.htm http://www.shieldwolf.demon.co.uk/templates/template532array.htm for now all i can say is look at the source code and replace the pictures with your own and replace the logo with your own etc. i suggest starting with the template532array.htm version i've tried to make these as auto-configuring as possible but the layout format _must_ be adhered to for now i wrote them around march this year and just looked at the versions on my hard-drive and noticed that i can tidy them up quite a bit and reduce the amount of code ... i'd almost forgotten about them ... my mind is like a sieve :) i've been putting together a code wrapping tool but i have a few minor technical problems to resolve regarding cross-platform incompatibilities ... but it is in hand ... if only i didn't have to work all day long :) if and/or when you have a go at using that code and get stuck or find some odd behaviour drop me a line and i'll see if can help __ //\\`'-.___ // \\ _(=()__ Y \\//~//.--| : /\\~~//_ | _L |_((_|___L_| cjr (/\) (____(_______) [][ see yuz [][ colin -- . /\_/\ ( () /_ / /\) _/ /2 .\ /\) /) .\ /_ /_ :( a a( CJRandall http://www.shieldwolf.demon.co.uk ' \___") --<>--