Posts by foosel@chaos.social
 (DIR) Post #AmnhVe4EiV32Xn5A8W by foosel@chaos.social
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       Cloud Shepard now has artisanal sound effects! 😂Lovingly handcrafted by yours truly 🤭#FediJam
       
 (DIR) Post #AmnhVeTPCvBHnqrGMq by foosel@chaos.social
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       Lots and lots of detail work, pixelarting, desparing over bugs, experimenting, ...Things are really starting to come together now for Cloud Shepherd! Fun fact: I spent hours trying to find a font for the title that I would be happy. In the end I used my (new 😬) graphic tablet to just write it myself 😅#FediJam
       
 (DIR) Post #AmnhVf3D3noxatbrAu by foosel@chaos.social
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       It works on my Deck! 😄#FediJam
       
 (DIR) Post #AmnhVfaX3uTZGFCT7A by foosel@chaos.social
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       The evening was spent on implementing a dialog thingy, to hopefully allow for an actual tutorial. Also: Welcome to Nimbus, the trainer of our Rain God in training! Their portrait is obviously still a placeholder, my first attempts at creating some art for there were a catastrophe 🙈 I need to watch some more videos on how to do that properly.#FediJam
       
 (DIR) Post #AmnhVgB2s9gP5UHd1k by foosel@chaos.social
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       Ok, a first public preview of Cloud Shepherd is now up at https://foosel.itch.io/cloud-shepherd ! 😬Consider the levels only a demo (I focused on architecture and such so far, not on level design), and keep in mind this is really just an early preview, lots of work still.But if you want to give the concept a try, now you can! Please be gentle 😅#FediJam
       
 (DIR) Post #AmnhVgYRTAOkG3EJUm by foosel@chaos.social
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       Most of the day once more spent on working on the #Fedijam project, I just uploaded the latest build of Cloud Shepherd to https://foosel.itch.io/cloud-shepherdThere are now 15 levels (that still need some balancing, especially 10 and 15 make myself go 🤔 now 😅), the dialog thingy now reacts to the mouse button as well and also visualizes more that it's waiting for you, the levels now get randomized decoration so things always look a tad different, and some results of bug hunting are in there too ^^
       
 (DIR) Post #AmnhVh0nlj5Dg0UxhQ by foosel@chaos.social
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       I’ve finally managed to figure out how to get multi touch recognized, and so rotation of the clouds is now also possible with a simple two finger tap. Which means this game can now be played on mobile, and I apologize in advance for the effect this might have on people’s productivity 😅In other news, I think I finally fixed the bug where rotating a cloud above another one would under certain circumstances rotate both.#FediJam
       
 (DIR) Post #AmnhVhdnQkH7cwk6To by foosel@chaos.social
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       And I used the chance yesterday night to record my own rain sample, so all sound effects are now by your’s truly! 😊Btw… you might want to try petting the dog or the sheep 😉The latest update is live at https://foosel.itch.io/cloud-shepherdAnd now I really need to switch to work, this "one hour to figure out touch input" escalated a bit 🙈
       
 (DIR) Post #AmnhVi2FxnqCqoBdbc by foosel@chaos.social
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       Nimbus finally has a proper portrait 😉In other news, apparently the multitouch gesture for rotating (two finger touch) doesn't seem to be working under iOS Safari... or at least it doesn't on my partner's iPhone. And neither on a buddy's iPad. HMPF. Will need to find a solution for that.Everything works just fine on my Android mobile devices 🤷#FediJam
       
 (DIR) Post #AmnhViVKDj5qIxmqum by foosel@chaos.social
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       I might at least have a solution after implementing my own input mapping...Short single tap to rotate, longer (above 200ms) held tap/click to drag. Seems to work well, might require some more visualization though (no mini clouds on rotate maybe, only on drag)I will probably only enable that input mode for ios devices though, or make it a flag in the settings (with auto detection), because I don't like it as much as the other input scheme tbh.
       
 (DIR) Post #AmnhVjZGGZptbSdVgm by foosel@chaos.social
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       The latest build build of Cloud Shepherd is up & it comes with a whole bunch of fixes, including a different touch control mode when iOS is detected which can also be switched on in the settings - short tap to rotate, long press to enable dragging.The proper version of Nimbus is now also in there 😊 + a ton of fixes and improvements and polish.So many evenings spent on this game already, but I really want to do my best here 😬As always, you can play it here: https://foosel.itch.io/cloud-shepherd#FediJam
       
 (DIR) Post #AmnhVlNdWlj3DzDFqa by foosel@chaos.social
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       Only some (not yet pushed) progress today, created some visuals about how the control works for the settings, to hopefully also make it clear how the two touch control options are different. Apart from that it's a couch evening.. The weather today is really headache heavy.#FediJam
       
 (DIR) Post #AmnhVmSHWz2GYgOTj6 by foosel@chaos.social
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       I just pushed another update and unless a completely game breaking bug now rears its ugly head before the deadline, that's the final one for now.I had an absolute blast working on Cloud Shepherd, & there are still things I want to do, but I'm calling it ready for the #FediJam now, also to have an actual weekend 😅With this update there are builds for the browser, Linux and Windows, the aforementioned control overview, lots of fixes, some level changes, easter egg adjusments...
       
 (DIR) Post #AmnhVnFCb6AR0PHXyi by foosel@chaos.social
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       ... and also some better UX in some places.I did some final tests and now I just hope everything will be working fine until I find the energy and motivation to maybe work on it again. As I said, I do have some ideas, e.g. a built in level generator for an endless mode, and some further changes to the puzzle designs, but for now, it's a wrap 😊As always, you can play/download/read more about Cloud Shepherd here: https://foosel.itch.io/cloud-shepherdAnd now wish me luck for the #FediJam please 😬
       
 (DIR) Post #AmnhVqYSHyLnGzJSu8 by foosel@chaos.social
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       To everyone who has given me feedback on my #FediJam game Cloud Shepherd the past few days, thank you so much! I'm currently at an event and that's eating up all my communication energy, but rest assured that I saw your posts, comments etc, am very happy about the positive feedback and grateful for all suggestions on how to improve Cloud Shepherd.Can't say yet if or when I'll continue to work on it, but I just might ^^
       
 (DIR) Post #AmnhVrZYVMpCQgprG4 by foosel@chaos.social
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       OMG, I made first place in the #fedijam with Cloud Shepherd! 🥳Amazing feeling 😊
       
 (DIR) Post #AmnhVsVh1DKTL02HsO by foosel@chaos.social
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       Hah, that little guy arrived with perfect timing!cc @godotengine
       
 (DIR) Post #AzeJ41lQj9ZfgNE4Qa by foosel@chaos.social
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       Giant kudos to the PSF for turning down a large government grant because it included a clause requiring to not do any DEI work.That's a lot of spine! 👏👏👏https://pyfound.blogspot.com/2025/10/NSF-funding-statement.html
       
 (DIR) Post #AzeJ439vXYlQ0dh9FY by foosel@chaos.social
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       New blog post: "About my chronic vertigo"👉 https://foosel.net/blog/2025-09-15-about-my-chronic-vertigo/
       
 (DIR) Post #B2VwbYH7i8CNb6RwMS by foosel@chaos.social
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       @mntmn Now that's a nice idea! I'll give this one a try: