Posts by boozook@mastodon.gamedev.place
 (DIR) Post #B0spz1wWhKLdI4ayrQ by boozook@mastodon.gamedev.place
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       — How to do indie #gamedev alone without a strong, well-coordinated team and without wasting resources on management?An unpopular but proven opinion.You can (!) pull it off on your own like this in ten steps:1. Write a design document — the ideal result (according to TRIZ and analogues, for example);2. Forget about it until step 8;3. Completely exclude anything you cannot do yourself at an ideal level (art, voice acting, animation, etc.);…
       
 (DIR) Post #B0spz2j5mlCDihJlYm by boozook@mastodon.gamedev.place
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       4. Break down all the features of the ideal game into small sets of one or two features;5. Come up with one small short game (like on Ludum jam) based on the set of features from step 4;6. Make it! If it turns out cool — release it and sell it for pennies or for free (profit is a bonus to your recognition). If it's crap — throw it away.7. GOTO step 5;…
       
 (DIR) Post #B0spz5TFa7J4EQveme by boozook@mastodon.gamedev.place
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       8. When you exit this ☝🏻 recursion, you will have a ready-made implementation of each feature and, most importantly, they are independent. And maybe someone even knows about you now thanks to the releases of small games. Take a break, reread the design document from step 1;9. Think about what to do with the most difficult problems, such as those from step 3;10. Draw an owl. Reusing everything that you can from your work, polish your ideal result. This is the way, may the Force be with you.