Posts by SpookyDoom@mastodon.gamedev.place
(DIR) Post #Aq0OgjW3Z6sFxJh5BA by SpookyDoom@mastodon.gamedev.place
0 likes, 0 repeats
#Blender is doing great, donations wise (and I love to see it).#Godot :godot: on the other hand might need another publicity boost.After the boost from the Unity Fallout a bit over a year ago things slowly died down again and have slowly been declining. 😮 It used to be at nearly 50.000€ / month about a year ago.
(DIR) Post #AuG7TIZjw9A3RTwS0m by SpookyDoom@mastodon.gamedev.place
0 likes, 0 repeats
@julienkaspart I was hoping that Blender Studio would do another game project after all these movies again for sooo long. Love how this turned out. It's actually even a lot more than I expected it to be when it was first announced. ❤️ Would really love to see some ultimate thoughts on whether the project realized some new insights into Blender or Godot or how much it differed from film production for you guys.
(DIR) Post #AwBVAK7LUxVdQvNPyy by SpookyDoom@mastodon.gamedev.place
0 likes, 0 repeats
@julienkaspart Absolutely deserved. The game is beautiful. Would be awesome to see more in the future. 🧡
(DIR) Post #B0IYcVEgvbOSZMCtEW by SpookyDoom@mastodon.gamedev.place
0 likes, 0 repeats
@Blender Already donating to DevFund and Studio Subscription for several years now. 🧡
(DIR) Post #B0PIGCcFEpAVHzHu52 by SpookyDoom@mastodon.gamedev.place
0 likes, 0 repeats
@Blender congratulations. Mega release! 🥳🧡
(DIR) Post #B1y71rSPPMaqmmH6EC by SpookyDoom@mastodon.gamedev.place
0 likes, 0 repeats
@blendernation ...or you chose a type once and then Shift + R for all subsequent ones. Or you enable vertex snapping together with auto merging and just stitch everything without any button. Or you use the collapse function if you want to get rid of an edge ring...I am not sure if this was the main intention for the plugin but I'd say it's more useful if you are using a tablet without a keyboard or as accessibility feature. For regular users this seems more like a sidestep than an improvement.