Groundplane

Torbjoern Caspersen (Torbjoern.Caspersen@ark.unit.no)
Fri, 8 Sep 1995 16:58:42 +0100

>Also, I don't think that having a "ground" is necessary everywhere, but
>if there is unique way to move around every different space, it will take
>people forever to learn how to explore your space. A ground plane is
>useful because it provides visual cues that humans are used to. People
>are (and always will be) familiar with moving in a 2D space. Allowing
>them to move arbitrarily allows brand new freedoms at the cost of the
>frustration at learning the new paradigm.
>
> Kevin

A groundplane to organise things from is certainly the path of least
resistance. We always use the ground (both as a surface and gravitation
field) as reference when moving about. Simulating ground makes it easy for
people to quickly grasp a world.
Anectdote: Go to a mirror, look into your eyes, and tilt your head. You'll
see that your eyes will rotate to stay level till you tilt about 20
degrees. Physically, we have a auto-horizon calibrating visual system!

I for one would love to explore possibilities and vertigos of a
non-groundplane based world, but I do think that the ground is a safe bet
if you don't have a particullar reason for abandoning it. If someone
develops a QD3D browser/navigator, which allows six axes of movent, I'll
jump on it.

-----------------------------------------
Torbjoern Caspersen casper@due.unit.no
http://www.stud.unit.no/~casper/
Student of Architecture
at the Norwegian faculty of technology, NTH, Trondheim.