Also, I don't think that having a "ground" is necessary everywhere, but
if there is unique way to move around every different space, it will take
people forever to learn how to explore your space. A ground plane is
useful because it provides visual cues that humans are used to. People
are (and always will be) familiar with moving in a 2D space. Allowing
them to move arbitrarily allows brand new freedoms at the cost of the
frustration at learning the new paradigm.
Kevin
> This is my problem with the metaverse conceptualized in Snow Crash- it
> constricts us to an already known paradigm- this reality (TR) The really
> wonderful aspect of VR is that it can trancend some of these paradigms
> (driving down streets with addresses, using trolleys, motorcycles, etc) Why
> should I be forced to drive through a virtual housing development or
> comercial strip? Why couldn't I be able to teleport wherever I wanted? And
> why do I have to be forced into a ground plane and horizon line? It is my
> fear that the more people conceptualize the metaverse as an extension of TR,
> the more it will be corrupted by TR. Let go of the ground and the concept of
> real estate- VR is limitless. Unreal estate is a better description.
> +=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+=-=+
> ---------->looking towards the future
>
> in the reflection of the past<----------
>
> sm3_14
>
>