Re: Stop Sighing, Here's some thoughts.

Kevin Goldsmith (unitcirc@netcom.com)
Thu, 24 Aug 1995 15:26:15 -0700 (PDT)

> 1. Alternate Worlds.
>
> I think a virtual world dosen't have to be a virtual reality world,
> (You prob. know this if you'v read my previos posts), but my main alter-
> native is Text based MUSH/MUD/MOO's. Are there any other alternatives
> out there you can think of? IS Irc A virtual environment, If you imagine
> that the ppl you are chatting to are with you (and I find it hard not to)
> maybe it is ?
>
I agree to an extent. I have a friend that is very much into
M**'s. She is also a PHd student in Lit and finds it very easy to "get
lost in words." Being a visual and sonic artist, I find it hard to get
lost in textual descriptions of environments, even though I can picture
them quite well. Having said that, I will say that if you can let
yourself go in the textual world, you might find M**'s more descriptive
and stimulating for at least the next few years, until the tech catches up.

> At university they had an adventure game on thier network, and doing
> right things gave you credits that you could then use in other games.
> There was a currency that crossed boundries, (Hmm that sounds a bit
> contrived I'd better try and justify it). If you collected enough gems
> in the adventure game you could sell them for credits, you could then
> log out the adventure and join a networked poker game where you could
> bet with you'r credits. It was all virtual credit so Why not.
> Our Society is based on money and that was reflected in the example
> above, Can anyone think of another method of payment in a virtual world.
> (If it was a virtual reality world perhaps you could trade planes and
> colours so you can make things, but that's money again isn't it ??)
>
This is indeed an interesting issue. How to maintain people's
interest in a virtual environment. First, it is necessary to make the
environment content rich, so that people can discover more and more the
more time they spend there. Than, make the content change often to
encourage people to come back. Finally, allow people to contribute to
their artificial world so that they have an attachment to it and a sense
of ownership.

> 3 The Need for Speed.
>
> What are your views on VRML ? I think its a good Idea but its execution
> on my m/c is soooo Slow, I think I'd need a Sun SPARC workstation before
> I could really enjoy it. Are we going to see different solutions for
> modeling 3d worlds or are we just going to have to wait for affordable
> hardware.
> Come on there must be some Techie ppl out there with some Ideas on this.
>
>
This is exactly the reason why I don't want to be limited to
current technologies on this list. VRML is horrible. I use it, but as
little as possible. I just can't any sort of acceptable performance on
normal people's machines. Then again, I was one of the first people on
the list, but at the time I'd had no experience with anything less than
SGIs on T1 lines.

Kevin