Re:Cyber Gardening

Sean Varney (S.E.Varney@derby.ac.uk)
Tue, 22 Aug 1995 13:32:01 -0800

SEX, DEATH & Cyber Gardening

>>Dos any one understand me ?

>Yes I do!

>You comparison is very significant for me, even if I don't feel the soft
>breeze and the sweet aromas of flowers in a virtual world.

>your idea of the time in the
>creation of a virtual world and also of the possible independence of the
>creator

Independence is I think good, but it has so many connotations with the
artist freeing them selves from the constraints of external forces
such as funding etc.. I think what Im looking at is a kind of omnipresent
posiverity. Where by the artist sets up some fundamental rules for the
VRworld/artwork and then movers throw it maintaining them sutaly.
Wile still allowing the VRworld/artwork to go its own way. I should
emphasises here
that when I say VRworld/artwork I mean not just what the world on its own
is doing but all so what the world Viewers/interacters are exsperounceing
of the world and what they are doing to the world.

>VR could may be compared (or virtual creators could inspire themselves) to
>something between architecture and gardening... Architecture because you
>start with an empty space and gardening because it grows up and could
>evolute in time. Both of them of course for the multiple points of view of
>the "visitor".

Yes that's it. I think its the idea of architecture and gardening rather
than painter/sculptor that I was trying to make with my fast postings.

Do others agree ? my be choreography could all so be helpful as a means of
defining a way to produce VRart works which brake a way from the restraints
of
other media. I my sound foolish with all this but I think if a VRartist
wont to produces works of art which fully explore VR, then you have to redefine
what it is that you are doing as an artistic parties. I do not wont to be seen
as a painter who uses VR but as a VRartist who takes puts elements of painting
in to his work.Or gardening, Architecture, sculptor, mathematics, and so on.

>Literature is also a great beginning for virtual world: for example Jorge
>Luis Borges describe very well this idea of infinite points of view and
>Lovecraft is also interesting for trying to describe buildings that defy
>the law of gravity.

The worlds generated in Literature have all ways been a grate inflowounst
on other media such as film, tv, radio.

>Now I think there are three majors problems for VR creations:
>
>- first of all is of course is the heavy technology involved in it: which
>could very disturbing for the artist creativity

But that at this time it the nature of the beast. My be like film
VRart will be made by a group of specialists each in there own field,
such as sound, set-design, costumes, lighting, cimimertografy, script
writhing, acting and so on all under the direction of the Director/producer
within editor thrown in for good mesher.

>- the second problem is the speed: would people take time to appreciate, or
>would a VR visit would become a high speed zapping around (like a crazy
>websurfing!)

I think speed of play can decontrolled so it simply becomes another element of
VR plot production.

>- the third problem is more insidious: a large part of art is to show some
>things and to hide others: the people out of screen in a movie, the border
>of a picture and so on: the virtual world (with the multiple points of
>view) give the impression to be able to show everything; this could very
>castrating for the imagination of the visitors...

I do not think that is right sorry
it is this very removal of the hidden which is the great gift of VR
and will mean a radical rethink in creating ART. But it is not true
that you can not hide things and events in a VR world, you can.

The question is then HOW? and When?

>I wonder if you all feel concerned about theses problems...

>Sorry for my weak English,

Your English is grate its mine that sucks

>hello from the country of cheeses and nuclear testing (sadly not yet virtual!)

and hi Vincent from the country of rain and bad food.

Diclamer: Sorry for any spelling or gramer mistacks I am DISXYK
______________________________________________________________
Sean Varney DESIGN RESEARCH CENTRE
VR-artist and Designer University of Derby
Tel: +44-(0)1332-622222 x4048 Britannia Mill
Fax: +44-(0)1332-622218 Mackworth Road
Email: s.e.varney@derby.ac.uk DERBY DE22 3BL
Mobile: +44-0860726236 England
Http://dougal.derby.ac.uk/gallery/vrart/vr-wing.html
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