This comes back to the surrealism tools vs environment discussion. At
first, I was getting worried what kind of art would be produced if the
viewer was given a black hole and the means to create their own surreal
experience. What is the role of the artist in such a piece. I've been
reading the posts about this and I'm looking for a middle ground. I want
to find a place between completely user-generated experiences (with the
artist providing the tools) and completely packaged experiences (with the
user having little control over the environment itself).
just some thoughts,
Kevin
Brandon spoke thusly:
>
> Why is it so important whether the "user" gets to reinterpret or
> rewrite everything? Why is their view somehow more paramount than
> that of the person who created a given piece of VR artwork? What if
> the user and artist are the same person? Then you simply have a
> "user" providing a finished product and saying "here come and see what
> I have done." You have the same authorial politics.
>
> I think the issue you are pointing at is "who should have control of
> online editing? How much control?" That all depends entirely on the
> whims of whomever owns a given piece of intellectual property that we
> are referring to as VR Art. That person may wish to make their
> creation alterable, or may not. There is no a priori reason to
> postulate one approach as morally superior to the other - they are
> just different approaches.
>