Re: Escher perspective

Andy Norris (andyn@texas.net)
Thu, 04 May 1995 18:45:36 -0400

At 02:56 PM 5/4/95, Andrew C. Esh wrote:
>On Thu, 4 May 1995, Andy Norris wrote:
>> At 01:30 PM 5/4/95, Andrew C. Esh wrote:
>>
>> AcidSpace, in which some of the objects warp toward you as you move, and
>> others kind of warp away. they don't curve uniformly like a fisheye lens,
>> but they do adjust themselves based on your location. This can't be
>> represented by a single 3D model, because the object location is dependent
>> on the viewpoint. (Also, at unusual moments everything suddenly becomes
>> covered in ants, but that's another story.)
>
>Kind of like a hall of mirrors, only you aren't constrained by optics, or
>reflections, eh? Or better yet, maybe you CAN reflect.

Any or all of the above.

>Maybe you could
>also introduce the concept of time, so not only does the environment change
>depending on where you are, but in relation to time as well.

Absolutely. I just wanted to distinguuish what I meant by objects that
changed with perspectives.

>The
>user's perspective point could also be traced, and they could turn around
>and look back at themselves coming toward their present point.

Hmm... interesting.

>So our discussion has changed it's subject, as we walked through it, and
>just now it's turned self-referential. If I wait here long enough, I should
>soon see you reading this message, and replying to it, just as I
>described in the paragraph above. Surreal!

Perhaps not in a truly academic sense, but what the hell. :)

Anyway, ObEscher, the point is that you might be able to simulate certain
Escher-like effects using an analogous method.

--Andy,
trying to keep up with this, WorldsAway, and now the darn KA
thing to try too. Geez....