RE: How about concretization?
Brandon Van every (vanevery@rbdc.rbdc.com)
Tue, 25 Apr 95 16:46 EDT
I don't mean this in a discouraging way, but it seems like it ought to be
inherently impossible to represent Escher in 3D. His work plays off the
unique aspects of representing perspective objects in 2D artwork, and as
soon as you put it in 3D, you lose the ambiguity between different ways of
seeing depth into perspective artwork.
Your point then, is that you can't build a 3D model and expect it to
look like 2D Escher. Fortunately, computer graphics isn't really
about 3D models, but 2D projections.
Cheers,
Brandon