The earlier parts about Clouds and the Blue Area are very interesting.
Biofeedback which alters the VR Space. Hmmm. I had though of this, but I
thought it might be a little too far out on the fringe for public
consumption. I'm glad someone else mentioned it. Have you seen the love
scene in Lawnmower Man, or some of the more abstract parts of that
Computer Rendered Animation Video that Radio Shack sells?
> As were previously mentioned, a Dali-esque or Escher type world would
> be totally a trip. What would the walls of an Escher world feel like? I
> imagine gritty, like heavy paper. I'd want to be able to draw new
> stairs, new doors, and them highlight them and click!, and have them
> rendered into Escher's style. Then you could determine orientation
> however you wanted, and walk on, creating the world as you go. I gotta
> tell ya, the prospect of getting lost in an environment like this,
> especially a multi-user environment, does not excite me. :-)
Here's an interesting idea: You're in an Escher space, and you can define
a point of view, which is left static in one window. Then you push inward
on a wall in that view, and create depth. You add objects within that
depth, and arrange them as you see fit. All the time, you check the
static view to see what 2D effect you're creating. In other words, you
create an Escher drawing by manipulating the 3D area, while referring to
the 2D point of view. You could instantly make objects smaller so as to
appear far away, and then put them in front of other obejcts that appear
closer to the static view. It needs work, but I think it would be fun.
Another space: A Beehive. They fly, and they build 3D structures which have
little respect for gravity. If you want to add on to the hive, just find
a blank wall, chew a hole in it, and start building outward. Tunnels,
voids, honeycombs, ...
Yet Another space: A Gopher hole. (The GopherVR folks may like this one)
You add to it by finding a wall, floor, or ceiling, and you dig. Hollow
out a void, and start placing objects. There's a lot of dirt underground.
Plenty of space. :)
--- Andrew C. Esh mailto:andrew_esh@cnt.com Computer Network Technology andrewes@mtn.org (finger for PGP key) 6500 Wedgwood Road 612.550.8000 (main) Maple Grove MN 55311 612.550.8229 (direct) <A HREF="http://www.mtn.org/~andrewes">ACE Home Page</A>