>Escher provides the sense of -space- and the sense of complicity and motion
>bundled into one which make him a truly exciting prospect for VR work.
>Mind you: I'm not even sure it's -possible- to construct an Escher space
>in VR, but when thinking about designing worlds, his worlds always
>represent a certain ideal. You take one look and you know that you will
>never be able to fully comprehend what they are, or where they are.
I don't mean this in a discouraging way, but it seems like it ought to be
inherently impossible to represent Escher in 3D. His work plays off the
unique aspects of representing perspective objects in 2D artwork, and as
soon as you put it in 3D, you lose the ambiguity between different ways of
seeing depth into perspective artwork.
On the other hand (and you may have been suggesting this), just as there are
possibilities inherent in depicting 3D spaces in 2D art, there are likely to be
possibilities for creating "impossible", etc. spaces and designs that could only
exist in 3D.
And, no, I don't have any idea what they might be yet. :)
--Andy
andyn@texas.net