Hi :)
> When you use the term VR-Art, are you meaning actuall Virtual Reality,
> i.e. Rooms you can explore using special VR Glasses, worlds you can enter
> like a holodeck (TNG)? Or, are you speaking on Artistic levels, paintings
> and figures that come alive in Stereo 3-D?
I think most of us mean 'actual' Virtual Reality.
> How can I get involved with VR-Art as a novice? Or VR at all?
That's the tricky part. I think the best (and possibly only) chance you
have is to get a job either in commercial Virtual Reality (or research)
or at an art institution/collective which is open to using computers
in art. To do the former you either need a solid progamming background
or a degree which will let you do research; the latter is hard to find,
and requires several years of art studies. A bleak picture, no? :/
I did the former. I work as a professional computer programmer, and
worked for a time as programmer at Norwegian Telecom's Research
Institute for their VR project. There, I met a graphic designer who
was doing some exciting things with computer art. Through a VR 'impressario'
we got in touch with another Norwegian artist who works at the
Art/Media Institute in Cologne (which was technique #2 of getting into
VR art). So finally we're collaborating..
The third solution is to get a Garage VR system, if you have the cash
on hand, and just do things on your own. Unfortunately, the hardware
*still* isn't good enough to enable 'normal' folks to really work
creatively with that kind of setup.
[knut]