Received: from medsrv.med.umich.edu (medmail.med.umich.edu [141.214.232.15]) by csf.Colorado.EDU (8.8.4/8.8.4/CNS-4.1p-nh) with ESMTP id KAA16605 for ; Mon, 16 Feb 1998 10:58:41 -0700 (MST) Received: from SDGMain.im.med.umich.edu (host-83.subnet-72.med.umich.edu) by medmail.med.umich.edu (PMDF V5.1-7 #24049) with SMTP id <01ITNCWSS22CB4WGPP@medmail.med.umich.edu> for MEDSOC@csf.colorado.edu; Mon, 16 Feb 1998 13:03:10 EDT Date: Mon, 16 Feb 1998 12:56:36 -0500 From: Susan Dorr Goold Subject: data collection during a game To: MEDSOC@csf.colorado.edu Message-id: <34E87DD4.1B4A@umich.edu> MIME-version: 1.0 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit A colleague and i are trying to develop a "game" (also called a simulation or policy exercise) and are concerned about how to collect data from it. There would be between 6 and 12 participants, alot of simultaneous dialogue (we hope) and results at various stages of the group's choices. It asks them to allocate limited resources between competing needs so their allocation choices are relevant, and perhaps the easiest to observe/document. But we are also interested in how they arrive at those choices - what are their justifications or reasons, and how do they negotiate among themselves. My initial thought is to have audiotaping (perhaps more than one recorder), notetakers who have been trained to document reasons/justifications and group dynamics/negotiation, and photos or other visual documentation of choices at various stages of the game. I'd be interested in hearing how others might have handled similar ventures, or in any ideas from those of you more experienced at data collection from groups where there may be simultaneous conversation. Susan Dorr Goold University of Michigan