from Brad Cox: We're a brand new hyper-interdisciplinary department that arose out of a number of converging interests. One is the feeling of GMU's adminstration, shared at least in part by its faculty, that academia had better carve out a new relationship with society than sitting in ivory towers writing boring papers, or society will invent another solution responsive to its needs. There's a lot of academic bashing going on right now and at least part of it, IMHO, is justified. This feeling became focused in the feeling that becoming more interdisciplinary would address what ails universities, and this department was one of the outcomes. Another is the conviction of this department's founders (Don Lavoie and Jack High) that the principles of Austrian Economics and libertarianism are relevant to far more than just economics. A particular emphasis of Austrian Economics is in seeing markets as distributed decision-making machines, and in viewing knowledge (instead of labor, capital, and rent as in classical economics) as a major determinant of value. Yet another is Lavoie's work in analyzing the flaws of centrally planned European economies. He sees parallels between the way Russia organized its manufacturing age economy with the way modern offices organize for the information age. The idea in a nutshell is "Now that the results of central planning are known with respect to Eastern European manufacturing age economies, what should economists do next?" Refocusing from manufacturing age goods to information age goods seems seems like a plausible answer. We hope to explore free market approaches such as superdistribution as an alternative to working for big brother for a salary. This line of thinking led them to found the Agorics project several years ago as an offshoot of the Center for the Study of Market Processes. This project has been pursuing software as an atypically well-encapsulated example of information age goods (more well-defined, for example, than other information age commodities, such as the products of decision-makers such as managers). This project has been working closely with Amix and Xanadu for some time (Mark Miller is on their board of directors, and has co-authored an article with Drexler in their journal). Another straw in the wind is books like Peters' "Thriving in Chaos", which projects a future in which central planning will collapse under its own weight. The business gurus coined the term "Organizational Learning" to indicate the rapid responsiveness needed to thrive in a world of fast change, niche markets, and quality-obsessed consumers. This resonated well with Austrian Economics notions of the role of markets as distributed intelligent super-organisms; a kind of "thinking machine". I became involved when Agorics called me for advice on how to fund a major study of software reuse. This study was recently completed and will be released to non-sponsors in January, initially via Patricia Seybold. The resonance with my own interests grew out of a paradox that has concerned me for years. I've been pushing the idea of Software-ICs for a very long time; applying specialization of labor to software development so that we assemble pre-fab components acquired from a market instead of continually fabricating software from first principles. So when they asked me to join their department, it seemed quite natural to oblige. Reusable software components have been technically feasible since the very first days of computing, and are even more so now that OO programming languages came on the scene. Yet this potential has never become actual. In fact, the trend in OO circles has been gravitating back to fabrication from scratch (Ada, C++, etc). Large repositories of prefabricated components just don't make it off the ground. Why? The answer, I'm convinced, is not poor technology, but poor economics. We don't know how to incentivize people to build easily-copied information age goods that can be copied in nanoseconds and transported at the speed of light around the globe. So the environment I now find myself brings this software craftsman (I cannot bear to dignify my medieval pre-scientific field with words like computer _science_ or software _engineering_) into daily face to face contact with economists, historians, sociologists, policy theorists, geographers, and a host of other humanitarian types to try to understand why society in general, and organizations in particular, have such difficulty in adjusting to the increasingly rapid pace of change, largely driven by global telecommunications and computing infrastructures. In case this (hastily written) reply is too garbled to understand, I've enclosed a course syllabus that states my interests in this subject more coherently. PSOL 5XX Taming the Electronic Frontier Spring 1993 Draft Course Syllabus Sun, Oct 25, 1992 Instructor: Brad Cox, Ph.D. bradcox@sitevax.gmu.edu How can individuals and organizations adapt to a increasingly chaotic, ever shrinking, faster changing world? How will we make money as the economy shifts from the tangible goods of the manufacturing age to the intangible goods of the information age? What does it mean to 'buy' or 'sell' intangible electronic or intellectual property? What does it mean to 'own' goods that can be replicated in nanoseconds and transported at literally the speed of light? Does it make sense to own something that can't be counted, or seen, or tasted, or weighed, and that can be replicated and transported so readily? If not, how else might we incentivize people to supply information age goods that are timely and relevant to our needs? How can organizations learn to respond effectively to the accelerating pace of change in an increasingly global, knowledge-intensive economy? Beneath each of these questions loom challenges even larger than in the major intellectual revolutions of history. Electronic goods raise fundamental questions with respect to concepts at the heart of any cooperative/competitive activity. Such basic concepts as property rights, rights that could be taken for granted for the hard-to-copy tangible goods of the industrial revolution, must be specifically invented, considered, debated, adopted, deployed and enforced for the intangible goods of the electronic frontier. What does it mean to 'own' software, indeed? This course examines the history of major revolutions of the past from the viewpoint of Austrian economics to extrapolate beyond the established paradigms telecommunications, computer science, and software engineering to how the information revolution may unfold in the future. Audience This broadly interdisciplinary course aims to establish, a productive dialog between producers and consumers of information age goods. Technical specialists, such as students entering the computer science, software engineering, or telecommunications professions, will find the breadth of this course valuable for guarding against the criticism that technologists care more about technology than customers and for anticipating fundamental changes in the way information age workers earn their pay. Students with non-technical interests will find the course a way of developing sufficient telecomputing skills for understanding the growing impact of telecomputing on the modern office. Both will learn techniques for acting as effective change agents for organizational learning as offices struggle to enter the information age. Prerequisites Students should have (or be able to acquire with assistance) basic familiarity with personal computing sufficient to use a terminal emulator to access a Unix account that will be provided for each student. The account will allow students to communicate with the course instructor, other students, and people outside the university. Class assignments will involve extensive use of email, netnews and other internet facilities, as well as advanced groupware systems as they become available during the course. Sessions 1 & 2: Where do we stand today? The first third of this course brings the class to a basic level of competence with the established tools, methods, and paradigms of today's telecommunications, computer science and software engineering culture. Subsequent classwork will use telecomputing infrastructures extensively, particularly internet, to provide first-hand acquaintance with the electronic frontier and the bewildering phenomena that are occuring there today. Sessions 2 & 3: How did we get here? The second third examines the history of other major revolutions to see how similar frontiers were conquered in the past. By studying the major paradigm shifts of the past, we'll search for insight into how the electronic frontier might develop in the future. When interchangeable parts were introduced to manufacturing, the belief systems and vested interests of the cottage industry gunsmith establishment came into direct conflict with their customers' desire for easily repairable weapons. This part of the industrial revolution provides particularly rich examples of the dynamics of organizational learning. The computer software industry has been on the threshold of a similar revolution ever since the term, 'software crisis, was coined a quaarter-century ago. Software producers defend present practices by proclaiming "There's no Silver Bullet" in the face of their consumers demand for radical improvement. By denying this hope, could the software establishment be defending its privileged role in society at the expense of our customers' demand for change? The dominant paradigm for reasoning about electronic data and especially computer software, constitutes the central belief-systems of computer science and software engineering. The computer establishment's present emphasis on logic and mathematics is like that of the Ptolemaic astronomers and the alchemists of medieval days. Following Plato, they believed that logic and mathematics were primary means for arriving at essential truths without the deception that could arise through experimental observation of nature. The Copernican shift to a nature-centered paradigm based on experimental observation is only beginning to arrive on the electronic frontier. But what might it mean 'observe' software as Copernicus observed the planets or Lavoisier observed the behavior of oxygen? What corresponds to 'nature' in an electronic frontier where everything is routinely fabricated from first principles instead of being assembled from pre-existing components? Sessions 5 & 6: Where are we heading? The telecomputing industry evolved in a uniquely puzzling manner. We've deployed a remarkably robust infrastructure capable of moving goods around the globe at literally the speed of light. But we have never created a robust market mechanism to encourage the production of goods for the infrastructure to carry. Users are beginning to ask fundamental questions indeed: "Why should I buy a computer? I want to buy water, but you're selling plumbing. Why should I invest in telecom infrastructure when there are no goods for the infrastructure to carry?" Executives are asking "Why is my organization's thirst for timely, relevant information not abated now that my company has invested so heavily in information age plumbing?" There are even reports that computers may reduce white-collar productivity by providing noise at the expense of relevant signal. Possible answers to these questions may already exist within other domains of human experience. For example, the music industry found itself in a similar predicament a century ago as they came to terms with radio and TV broadcasting. An extension of the pay-per-use system that they ultimately adopted might allow software to be distributed for free in return for usage-based revenue collection. An industry-wide consortium of Japanese computer manufacturers is already exploring exactly such a solution under the direction of a now-retired director of MITI. He calls the approach superdistribution by analogy with superconductivity, because it allows information to flow freely, without resistance from copy protection and piracy. Finally we will consider the controversial implications if this approach were applied, not just for software, but as an incentive mechanism for organizational learning within the far broader context of white-collar productivity in general. == Copyright 1992 by Brad Cox. Electronic distribution is freely granted so long as this notice is enclosed. Contact bradcox@sitevax.gmu.edu for permission to distribute via other means. Brad Cox; 703 993 1142 secretary 703 968 8229 evenings George Mason Univ; Program on Social and Organizational Learning